I believe Zombie Horror/Survival is really about the human interaction. After the initial panic, survivor groups form. Some make it. Some don't. The usual suspects are treachery, raids, theft, murder, panic, and greed. People get scarred and go into a selfish survival mode. The ones that can organize, build community and protection, create safety with numbers. Personally, after about 3 - 4 sessions of "oh my god, the dead people", you need a solid caste of survivors for the characters to interact with. These people should really be driving the issues the PCs have to deal with. The Father learns from a survivor that his daughter is held captive at another survival camp 20 miles to the south of town. The Leader's trusted adviser falls ill from an infection. The camp is fresh out of meds. The Widower who recently found love with another survivor is reunited with his thought-to-be-dead wife. The camp awakes one morning to find all the food missing. So is the couple that arrived only a week earlier. The PCs awake in the middle of night to screaming. One of the younger survivors was hiding a bite and turned; attacking her surviving family members. People will make horrible dumb decisions. And the PCs will have to deal with them. Also, consider checking out a little game called Apocalypse World. Not my favorite system, but there is some SUPERB advice in there for running any apocalyptic game.
I believe Zombie Horror/Survival is really about the human interaction. After the initial panic, survivor groups form. Some make it. Some don't. The usual suspects are treachery, raids, theft, murder, panic, and greed. People get scarred and go into a selfish survival mode. The ones that can organize, build community and protection, create safety with numbers. Personally, after about 3 - 4 sessions of "oh my god, the dead people", you need a solid caste of survivors for the characters to interact with. These people should really be driving the issues the PCs have to deal with. The Father learns from a survivor that his daughter is held captive at another survival camp 20 miles to the south of town. The Leader's trusted adviser falls ill from an infection. The camp is fresh out of meds. The Widower who recently found love with another survivor is reunited with his thought-to-be-dead wife. The camp awakes one morning to find all the food missing. So is the couple that arrived only a week earlier. The PCs awake in the middle of night to screaming. One of the younger survivors was hiding a bite and turned; attacking her surviving family members. People will make horrible dumb decisions. And the PCs will have to deal with them. Also, consider checking out a little game called Apocalypse World. Not my favorite system, but there is some SUPERB advice in there for running any apocalyptic game.
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