FaiB = "Free as in Beer". Zero cost to the consumer.
FaiF = "Free as in Freedom". Doesn't refer to cost, but to freedoms/liberty given to the consumer. Also called "FaiS" = "Free as in Speech".
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Art is proprietary by default. An artist has to make efforts to learn about copyright law, individual freedoms, and open source licenses to choose to create FaiF art.
Copyright law is very technical and left-brain. Compare to art which is creative and right-brain, and art culture that says "great artists steal".
Most people just want to make money from their art. They don't think to themselves "proprietary licenses is the only way to accomplish this". They don't think that far. They probably don't even know their art is copyrighted the moment they create it. They post work to deviantArt, or FaiB games to websites, hoping to get noticed and find paying work from it.
It's hard to recruit people to make open source art. It takes education and convincing. One method that's worked great for me: I pay artist actual, real money for commission work and request they release the art under a CC-BY-SA license. That doesn't take much convincing: they get paid, AND (after some explaining) they feel good about their art being used by the community.
A glance at DeviantArt shows that people don't know much about copyright and creative commons. Many works are tagged with an icon that says "You don't have permission to use this!", even though the copyright note on every page clearly means the same thing. Other works say "Feel free to reuse this, just give me credit!" but the submitter did not choose CC-BY which would accomplish the same thing.
Taverns are popular and an easy choice. Note that someone using it in a game would have to build a whole village of matching building styles. Depending on how detailed/technical you want to get, it may be better to build a stand-alone style building.
I think a monastery or adventurer's lodge overlooking a cliff would be rad.
I don't have big plans. The next thing I was gonna do was before eaten/after eaten set: apple and apple core, banana and posable peel, and fish then fish-head and bones.
There's an endless amount of food that can be created, so feel free to jump in. If we get duplicates of a certain food that's a good thing.
I tested a full sprite sheet with Gauss vs. Mitch vs. CatRom and Catmull-Rom definitely works best for the output I need. Thanks for the tip! I updated my Skeleton uploads here with the new versions.
Yes, well... I'm not really trying to attract contributors, as I can do 80% of it myself. I'll hire for the last 20% which is background music (already done by remaxim), some concept art, and sound effects.
So I'd rather people see it once it's fun to play, y'know.
First a note for the uninitiated:
FaiB = "Free as in Beer". Zero cost to the consumer.
FaiF = "Free as in Freedom". Doesn't refer to cost, but to freedoms/liberty given to the consumer. Also called "FaiS" = "Free as in Speech".
---
Art is proprietary by default. An artist has to make efforts to learn about copyright law, individual freedoms, and open source licenses to choose to create FaiF art.
Copyright law is very technical and left-brain. Compare to art which is creative and right-brain, and art culture that says "great artists steal".
Most people just want to make money from their art. They don't think to themselves "proprietary licenses is the only way to accomplish this". They don't think that far. They probably don't even know their art is copyrighted the moment they create it. They post work to deviantArt, or FaiB games to websites, hoping to get noticed and find paying work from it.
It's hard to recruit people to make open source art. It takes education and convincing. One method that's worked great for me: I pay artist actual, real money for commission work and request they release the art under a CC-BY-SA license. That doesn't take much convincing: they get paid, AND (after some explaining) they feel good about their art being used by the community.
A glance at DeviantArt shows that people don't know much about copyright and creative commons. Many works are tagged with an icon that says "You don't have permission to use this!", even though the copyright note on every page clearly means the same thing. Other works say "Feel free to reuse this, just give me credit!" but the submitter did not choose CC-BY which would accomplish the same thing.
I like these. Simple, effective geometry.
I like the steel material here. Did you create it?
Technically this is good for numbers up to 999,999,999 right?
http://clintbellanger.net/rpg/
Added a small amount of style to my project's website. Still no name or logo.
Any medieval building would be fantastic.
Taverns are popular and an easy choice. Note that someone using it in a game would have to build a whole village of matching building styles. Depending on how detailed/technical you want to get, it may be better to build a stand-alone style building.
I think a monastery or adventurer's lodge overlooking a cliff would be rad.
I don't have big plans. The next thing I was gonna do was before eaten/after eaten set: apple and apple core, banana and posable peel, and fish then fish-head and bones.
There's an endless amount of food that can be created, so feel free to jump in. If we get duplicates of a certain food that's a good thing.
I tested a full sprite sheet with Gauss vs. Mitch vs. CatRom and Catmull-Rom definitely works best for the output I need. Thanks for the tip! I updated my Skeleton uploads here with the new versions.
Yes, well... I'm not really trying to attract contributors, as I can do 80% of it myself. I'll hire for the last 20% which is background music (already done by remaxim), some concept art, and sound effects.
So I'd rather people see it once it's fun to play, y'know.
Love it.
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