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Wednesday, November 20, 2013 - 15:44

Works for me on the dev build. Both required powers show up on the tooltip as Red. And I have to unlock those required powers before I can unlock the last one.

Are you doing this under the v0.18 release? If so maybe it was fixed since then.

Wednesday, November 20, 2013 - 15:26

In the menus/powers.txt config file you can set multiple requries_power= lines. E.g.

requires_power=1
requires_power=3

Wednesday, November 20, 2013 - 10:02

Ryan, no worries! Life, stress, or even boredom happens to the rest of us on the project too. You're welcome back anytime and you shouldn't feel any pressure to do so.

I'm working on Flare-game content myself, so fans of the game will be getting new stuff to play soon.

Friday, November 15, 2013 - 11:38

See this:

http://www.indiegogo.com/projects/keep-skullgirls-growing

The total cost to add a professional-quality 2D character to a fighting game is $150,000.

The animations alone are $30-$40k as shown by their cost breakdown.

I don't think you can commission this for less than $10k and get quality results.

Thursday, November 14, 2013 - 21:26

I will be using eight of these tracks to form the entire score of a game I have coming up. It'll be a simple game, but this music will give it so much charm.

Wednesday, November 6, 2013 - 09:32

Your art is very transformative. I would say it's original enough to not have to worry about attributing me at all. So you can do CC-BY, and make attribution to me optional.

Monday, October 28, 2013 - 10:06

Thanks for the note! I'll look into this, I probably set some of these prices wrong.

Thursday, October 24, 2013 - 05:27

These look great, immensely flexible and useful to have here on OGA.

Wednesday, October 16, 2013 - 13:20

noizex: The steel is a very similar material to the scale. That's how it's meant to be used, as layered plates (e.g. plate armor). When you put this material into that shape it'll look correct -- like hand-hammered plates of steel.

It wouldn't be the material used for a steel sword, you're right. I commissioned these materials to be used in armors. This is the reference image for steel: http://i.imgur.com/0WAU4wP.jpg

Also note that these materials are diffuse + normal only. These previews just use an example Specular setting, but changing that can make the materials look like different types of metal.

Friday, October 11, 2013 - 16:56

I'm so excited about this. They each came out perfectly. They are precisely accurate to the reference images I sent Yughues. He's a wizard and you should hire him too.

These will be the main materials I use for some upcoming armor assets. My plan is to make armor meshes and UV unwrap them, then use these textures as a starting point for painting/mixing final materials.

A side note, I used the scale material's normal map on the Wyvern model, which previously didn't have a normal map. The difference is incredible!

Before: http://flarerpg.org/images/sss/2013-10-12/wyvern_diffuse.png

After: http://flarerpg.org/images/sss/2013-10-12/wyvern_normal.png

 

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