You'd want to take the empty base human body and put your armor/clothes onto that mesh. Depending on the model, you might parent parts to certain bones; or you might add the armature's vertex groups to your mesh. Test by making sure the armor deforms well in all animations/directions.
Then you'd use the included script to render all the frames in 8 directions.
Then you'd combine the individual frames into one sprite sheet.
If you decide to actually give this a try, feel free to email me when you get stuck.
Where it says "undefined reference: WidgetTabControl:..." what is the rest of that text?
Note that it's very possible that some of these errors are "bugs" in our CMakeLists.txt file, which is often maintained/updated by people who only work in Linux. We'd like to clear these up.
I like the respawning enemies. Though I think some of our current maps should be redesigned with this in mind (NPCs should usually be in areas that don't have to be recleared).
I don't have plans to introduce persistent levels, but I can see that happening down the road as an engine feature.
Updated to Public Domain (CC0) and cleaned up some edges.
Updated to Public Domain. Cleaned up some edges.
Updated license to Public Domain (CC0). Fixed edges.
See them animated here: http://clintbellanger.net/rpg/blog/20120408
Hm. I guess the game ends eventually? Can't keep happiness and money up forever. Eventually you'd be addicted to each class of item.
Rendering armor for Flare isn't an easy process.
The current armors are here: http://opengameart.org/content/isometric-hero-and-heroine
A very high level overview:
You'd want to take the empty base human body and put your armor/clothes onto that mesh. Depending on the model, you might parent parts to certain bones; or you might add the armature's vertex groups to your mesh. Test by making sure the armor deforms well in all animations/directions.
Then you'd use the included script to render all the frames in 8 directions.
Then you'd combine the individual frames into one sprite sheet.
If you decide to actually give this a try, feel free to email me when you get stuck.
Where it says "undefined reference: WidgetTabControl:..." what is the rest of that text?
Note that it's very possible that some of these errors are "bugs" in our CMakeLists.txt file, which is often maintained/updated by people who only work in Linux. We'd like to clear these up.
Actually, because of the CC-BY license it can be used in any project (as long as the project properly attributes Alexandr Zhelanov).
Alexandr, if this is not how you expected that license to work, let us know. We can help you pick the right license.
One day I'll have a forest tile set that does this song justice!
I like the respawning enemies. Though I think some of our current maps should be redesigned with this in mind (NPCs should usually be in areas that don't have to be recleared).
I don't have plans to introduce persistent levels, but I can see that happening down the road as an engine feature.
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