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Tuesday, April 26, 2011 - 10:02

Mumu, right now I have that boss chest rigged so it only opens if you've defeated the boss at least once. It was just the easiest way to go with my current setup

Monday, April 25, 2011 - 12:36

I uploaded a Windows build for people who want to try the new quest chain.

This is quite close to v0.13. I will try to add a Quest tracking area to the Log menu, but if I get too busy I might just put out v0.13 and do the quest log later.

Monday, April 25, 2011 - 12:34

Try r359, all that empty space should be closed off now.

Monday, April 25, 2011 - 10:21

Teleport should send you to wherever the cursor is.

Right now there's a "bug" that allows the player to warp into empty space between walls. I'll have this fixed soon, in time for the pending v0.13 release.

Sunday, April 24, 2011 - 04:46

johndh, check the book stand in the goblin's area.

I'll change that leg of the quest. I didn't realize how un-obvious that part is.

Saturday, April 23, 2011 - 15:59

Redshrike: not yet. Maybe tomorrow I'll try to post a Windows compile

Saturday, April 23, 2011 - 15:40

Anon, by any chance did you have to go back to Guill to get the Langlier quest chain moving again?

Friday, April 22, 2011 - 10:54

Nice! Also, just noticed that I didn't model my glasses... maybe there will be an updated version later

Monday, April 18, 2011 - 18:00

Let he who has actually completed a game cast the first stone

Otherwise, let's make some art.

Monday, April 18, 2011 - 00:35

Thanks for sharing these -- every artist has these kind of items that might seem "throw-away", but it's great to share them here on Open Game Art.  Never know who will need this exact thing.

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