Of course it's really difficult to avoid repetition whatsoever especially in a long track. And that's why I was wondering about variety and diversity of the music.
Some of my favorite OSTs are from Stellaris, Cosmoteer, a couple of tracks from Doom and D:E. And yes they also have quite a lot of repetition in terms of melody or chords. But they also have a lot more other stuff going on inside each track. Like random short submeldoies, ever so slightly changing percussion, various FX sounds. And despite all the general repetition, it still doesn't sound boring, there's always something new going on. And I fail to understand how people can come up with all these seemingly random but organic sounds, melodies or percussion. To me it seems quite complex
I think my process is close to yours. Although I rarely seem to be able to do the 1A step. I have some ideas of what I want to make, but then it always comes down to just playing around and hopefully finding something that sounds good.
But my biggest problem is that for some reason I often get sucked into patterns, like I'd write a chord progression or a melody and then I would have a hard time getting out of the loopÂ
Thanks for the answers everybody!
I guess it's going to be much easier to not get involved with any AI tools :)
Got it, thanks for the help
Well, besides a couple of samples that are copyright free, no
Thanks for the reply and for your advice!
That is helpful :)
Haha, well yes you are right
Of course it's really difficult to avoid repetition whatsoever especially in a long track. And that's why I was wondering about variety and diversity of the music.
Some of my favorite OSTs are from Stellaris, Cosmoteer, a couple of tracks from Doom and D:E. And yes they also have quite a lot of repetition in terms of melody or chords. But they also have a lot more other stuff going on inside each track. Like random short submeldoies, ever so slightly changing percussion, various FX sounds. And despite all the general repetition, it still doesn't sound boring, there's always something new going on. And I fail to understand how people can come up with all these seemingly random but organic sounds, melodies or percussion. To me it seems quite complex
Thanks for the reply!
I think my process is close to yours. Although I rarely seem to be able to do the 1A step. I have some ideas of what I want to make, but then it always comes down to just playing around and hopefully finding something that sounds good.
But my biggest problem is that for some reason I often get sucked into patterns, like I'd write a chord progression or a melody and then I would have a hard time getting out of the loopÂ
Thanks everyone :)
https://opengameart.org/content/brute-force