Primary tabs

Comments by User

Tuesday, December 17, 2019 - 13:07

Ok, I have updated the tileset, and I have also included the Blender source files. You can download them here:
https://opengameart.org/content/room-tileset

@dorkster, any other suggestions of what I should do with this tileset? I have just realized that the cast shadows on the chairs don't match the ones of the tables. I'll probably also add some doors and more variety for the walls. The shelf with the drawers also looks kind of weird... like it was made for a giant or something. I'll have to fix that as well.

Monday, December 16, 2019 - 19:11

A quick update on the room tileset, incorporating Justin's suggestions. The chairs now have a cast shadow, and I fixed some of the textures (except for a few corners and the long tables). I'll upload the finished version either today or tomorrow, together with the .blend file.

Monday, December 16, 2019 - 16:24

Thanks! criticisms are more than welcome, they help me improve. You're absolutely right, I forgot about the shadows for the chairs, and you're also correct about the textures. I'll fix those later today.
For now, here's a preview of a lava tileset I'm working on. It needs a lot more variety, but this would be the general idea (I like to sketch things out roughly at first, and then tweak them later).

BTW, I haven't forgotten about the counter for Flare! I'm working on it. It's just that I try to do a lot of stuff at the same time. It's probably not a good idea, since things take longer to finish, but it's a personality flaw that I'm trying to correct : P

Monday, December 16, 2019 - 13:17

Ok, I finished the tileset, so I removed the "work in progress" phrase in the thread's title.
You can download the tileset here: https://opengameart.org/content/room-tileset

While I would like to make new chests, boxes, beds, etc., these have already been made by Clint, so they can be incorporated to the room tileset. I just focused on the stuff that was missing.

Here are some screeshots, one in Tiled and one in game.

Sunday, December 15, 2019 - 22:00

Ah, I see what you mean. You want buildings sort of in the style of Diablo 2. That can be done with FLARE, you would need at least 2 images (one for the roof and one for the interior), and you would make a .txt file that controls when each of them shows on the screen. It would be dependant on an event, and the event itself would activate when the player steps in/out. If I remember correctly, the attribute is called mapmod, followed by the x and y coordinates for the tile to be replaced. This is how the tiles for the teleporters work (they are grey when they haven't been activated, and then they glow with blue runes once they have been activated)

Sunday, December 15, 2019 - 21:40

Thanks! Yeah, I made the furniture, chairs, tables, walls and floor (which still needs some work). Each tile is 64 width by 128 height, including the floor. This is necessary because they are all part of the same .png file, so that Tiled can read it as a single image, but divided into different tiles of the same size.
About the size of the room, I don't know how many tiles it's going horizontally, lol, I haven't counted them. It's probably around 15 tiles or so, but it's part of a larger map (80 x 80 tiles).

Basically I used Blender to make the floor tiles and the furniture objects. I rotated them along the Z axis and outputed each image as a separate .png file. The I used ImageMagick's montage tool to unite all of them into a single image, ready to be used by Tiled.

Sunday, December 15, 2019 - 21:25

@reefcrazed: Here's Clint's tiles for making modular medieval buildings:
https://opengameart.org/content/medieval-building-tiles

@rubberduck: Great stuff!

Sunday, December 15, 2019 - 21:18

Hi, thanks. Clint (FLARE's creator) has a tileset of modular houses in a medieval style, don't know if you've seen it. If not, I'll find the link in a while.
About the amount of time to get to this point, I would say about a day, more or less. I don't have much artistic ability either, but I'm trying to level up on it. Reading/watching tutorials helps a lot.

For isometric tiles in FLARE's style, I think nearly everyone uses Blender. Here's Clint's tutorial on how to make them:
http://clintbellanger.net/articles/isometric_tiles/

Ok, here's a progress report.

Sunday, December 15, 2019 - 14:47

Thanks, it's great to have feedback from a professional. By the way, how's your game/mod comming along?

Here's a test in Tiled. The floor needs some work, I focused mostly on the walls today.

Thursday, December 12, 2019 - 20:37

Man, those stories from Divine Divinity sound awesome, I'll try to check it out this month. I really believe that good writing can do a lot for a game. It doesn't have to take the form of a novel-length story. A few witty lines can make all the difference, like those stories you mentioned about the goblin ambush and the lich.

 

Pages