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Monday, January 2, 2012 - 23:08

The "one drawing a day" is a good idea and it can be usefull to have a large collection of those.

some suggestions:

-adding some mild shadow gradients or mild color gradients like you did for the cartoon king nose it'll add some volume to your characters.

- maybe focussing, in a first time, on the classic classes for a rpg (preist, warrior, ...)

- don't forget the bad guys too. In most games we have to deal with them !!

Good luck for your challenge !

Saturday, December 24, 2011 - 15:09

Thank you again for this great update.

The grassland tileset is really nice but I think that the wood logs are really too big and don't match with the other trees that have a normal scale.

Hope you will find the time to do more tutorials for moding (including a more detailed tilset and translation tutorial).

I've only played for about 1 hour but i'll try to make more  feedbacks.

 

 

Monday, October 31, 2011 - 17:14

Thank you Danimal and Oln !

A new Bone Gollem concept art : http://opengameart.org/content/bone-gollem-concept-art

It is maybe a bit cartoony but it would fit for a game inspired by Dungeon Keeper.

Monday, October 24, 2011 - 15:31

I think you make some progress.

You should do some warm-up before drawing (5/10 minutes) : drawing staight lines, circles, curves, hatches,  drawing with left hand, if possible on large sheets. It's very important if you want to have  accurate lines.

Thursday, October 20, 2011 - 15:50

Thank you, I'm not a professional artist but I've been drawing for a long time.

Sunday, October 16, 2011 - 01:13

Yes I agrre with the remarks about the bone golem (the "stone golem/robot" was just a draw that I decided to keep because it could be usefull for somebody). I'll try to make a more gollemish  bone gollem and maybe a stone gollem if needed.

 

I added a necromancer concept art :http://opengameart.org/content/necromancer-concept-art-0

Thursday, October 13, 2011 - 00:46

A new rough concept art for the Bone Golem :

http://opengameart.org/content/golems-concept-art

Tuesday, October 11, 2011 - 11:15

Quickly made a Cleric concept art for you. I hope it will help.

http://opengameart.org/content/cleric-concept-art

Thursday, September 8, 2011 - 22:48

Much better but there is something wrong in her face, i think the nose is too low or too long.

Maybe you should move a bit the nose and eye to the right so they are aligned with the mouth.

The face on the first draw was better I think (though the eye is better on the second ^^)

 

last thing: the neck have to be in the middle of the trunk.

Saturday, September 3, 2011 - 19:28

You could rotate (anticlockwise) the pelvis in my opinion. Otherwise she seems to have one leg shorter than the other.

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