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Wednesday, January 19, 2011 - 11:57

I'm using parts of this tileset for PagesOfAdventure.

Thanks for the good tileset.

Wednesday, January 19, 2011 - 11:31

Sorry for double posting.

 

I've been looking for some suitable commisions here at OGA and found this:

 

16x16 indoor rpg tileset: the baseline

I'm wondering could it be possible to scale this up and sharpen this. For a placeholder I'm going to use a script for sharpening but I assume sharpening by hand would give much better results.

Anyway this will probable solve my torch problem but the others remain.

Friday, January 14, 2011 - 11:20

Hello bart,

I didn't know it was a planned feature for OGA 2.0.

BTW I like the way it's implementated with those images.

Tuesday, January 11, 2011 - 11:12

Hello shirish,

I'm afraid I've got no ideas left.

Does this also happen on different sites (with log-in)? Could it be an add-on you have installed?

Try starting Firefox with add-ons disabled.

 

Best of luck!

Tuesday, January 11, 2011 - 10:37

Hello shirish,


> Dunno if its something at opengameart.org or something at my end. I am able to put up threads in the forums without an issue.  

> If I go however to rate art or something, I seem to be logged out .

> For e.g. in http://opengameart.org/content/pirate I'm logged out.

> Do not understand this. The browser is FF 4.0b8 on Debian Squeeze.

I don't encounter this problem.

Maybe it's some privacy setting in Firefox. I recommend you check your settings in Edit -> Preferences -> Privacy.

And espacially check if the cookies are stored.

 

Good luck!

Tuesday, December 28, 2010 - 14:33

Hello Pompei2,

> The first three of your links directs to a "page not found" error.

Thanks for mentioning, I've fixed them!

Sunday, December 26, 2010 - 00:29

Hello shirish,

> a. Is there a log or something one can use to send in case a compilation fails or even if it suceeds but with some issues as described above.

There isn't a special log file created during the compiling. But copying the terminal output should be enough to locate the problem.

 

> b. Putting game options to default status - I changed the resolution higher than my monitor can support, while I can decrease it, the mouse doesn't go there, how can I change it? Should I delete something or is there a keyboard shortcut which can save ?

Resetting the settings to default isn't possible from within PagesOfAdventure. There are two ways you can handle this:

  1. Remove/edit the config file in your home directory /home/<user>/.poa/poa.cfg.
  2. Run PoA from the command line with some arguments.

Note that the argument to change the resolution is --size <width>x<height> (Without '<' and '>'). Also you can't use these arguments when you run the run.sh becuase they're not yet passed through.

 

> c. You did say you put music there but I didn't here music.

This is most defintly a problem. I suggest you start a thread on the PoA forums and post the output when you run it from terminal. And also say which revision you have, makes it easier to debug!

 

> d. When I talk to the farmer's wife, it progressively becomes dark, is this expected ?

This isn't event triggered, this means it's just getting night time. If you look at the top-right you'll see the time. I can't remember when it starts to get dark???

 

> e. I came out of the room and went south and found a spot on the ground with green circle. I think that perhaps its the puzzle, its not intuitive as to what one has to do there.

I know that, there should be some help system. Maybe before the puzzle start and you'll be able to skip it. Or maybe by pressing F1 while playing the puzzle?

Anyway this will be solved somewhere in the future.

Monday, November 8, 2010 - 11:48

Just updated this entry, some of the icons were not centered correctly.

I've also added a link to the tutorial on how to make such icons.

Sunday, November 7, 2010 - 10:09

Here's my entry: A tutorial on making icons using Gimp.

The OGA contribution: PagesOfAdventure Four GetInvolved Icons

And here's the tutorial: Making simple Icons usign Gimp

 

Hope you like it!

Thursday, November 4, 2010 - 12:09

Hello bart,

> I'm curious, what is the second screenshot?

Thanks for your reply! I'll give a short description of every screenshot.

 

1: Inventory

This screenshot was taken to show that there's an inventory in the game. Currently you can't do much with the items. You can only pick them up and watch them.

2: Conversation

Here you see a conversation between the player and a NPC. Currently the NPC is saying something so you see his portrait. But when you say something you see your portrait.

3: Main menu

This is the main menu. In the background you'll see some words. When playing the game you'll see them move to the left. All options have been made except the help menu.

P.S. Another nice thing about the menu is that when there's no save file the first option will be "Start Game".

4: Walking

Here you see the player standing somewhere in the game. I just noticed that there's no screenshot showing the description feature. Because when you move your mouse over the right panel it will show a description of the scene you're in.

5: A puzzle

Here you see the first (and only) puzzle in the game. The goal is to draw lines from the starts to the ends without hitting obstacles, other lines or your own line.

 

Hope I've answered your question!

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