Oh how I'd like to see an LPC koi pond! I just want to watch the fish swim around a town square all day! Alas, I'm so busy with my novel, online learning, a couple game jams, and fixing my computer from attacks by hackers (no more Visual Studio! Aargh!)...
I'm using Godot Engine for roguelikes and others. It can make .exe and web and everything. It, too, is based on Python -- or C# if you prefer. It's a do-everything engine that's free and easier than it seems at first glance.
I'm gonna try that python & libtcod idea, too. Python and pygame gave me great success before, but I want to try libtcod.
Good job! I'm gonna look at your source code for educational training! My wife wanted me to make that same game, but you beat me to it! :) Maybe I'll make a RufusSlider2 or a Spy Hunter clone...
Oh how I'd like to see an LPC koi pond! I just want to watch the fish swim around a town square all day! Alas, I'm so busy with my novel, online learning, a couple game jams, and fixing my computer from attacks by hackers (no more Visual Studio! Aargh!)...
I'm going to use this in my Godot experiments and practice. Thanks! :)
I'm using Godot Engine for roguelikes and others. It can make .exe and web and everything. It, too, is based on Python -- or C# if you prefer. It's a do-everything engine that's free and easier than it seems at first glance.
I'm gonna try that python & libtcod idea, too. Python and pygame gave me great success before, but I want to try libtcod.
MiniMicro is very interesting.
This is so helpful for my education in pixel art! Great! Thanks!!
Perfect for a racing game!
I slightly modified the font to add to my LCARS UI. It's so readable! It's great!
I'm working (veery slooowly) on a modification of these as 16x24 sprites for some DOS-like games I'm working on... More info later....
Good job! I'm gonna look at your source code for educational training! My wife wanted me to make that same game, but you beat me to it! :) Maybe I'll make a RufusSlider2 or a Spy Hunter clone...
Don't stop making bricks! I love 'em all!