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Tuesday, July 8, 2025 - 13:38

Second bottle more fresh, but first can be used fun, if you put it in water.

Not bad tileset, but too trivial. Try to add more object-details and some colors or shades. You can add some shadow below grass and shape accent.

You can make more variations of created tiles, because when they repeat much time they became annoying.

I add some screenshots from old games ( sorry, they stretched ). You can use them as examples of relationship between shades of colors ( and as examples of background ).

Friday, June 20, 2025 - 18:45

What graphic exactly you need?

 

Monday, April 22, 2024 - 14:05

I think, in Tales of Phantasia (remake for PS1) water (and maybe lava - I don't remember) was created in that technique. Simple example - awesome water in main menu.

Maybe for water (and lava... and other things) in Tales of Destiny and in Tales of Destiny 2 was used same way.

Monday, April 22, 2024 - 13:29

Or watch tutorials or docs about Tileengine - game engine on C, which can use color cycles in games.

Monday, April 22, 2024 - 13:25

You can search some GrafX2 tutorials. This app can use color cycles technique for animation. 

Friday, April 12, 2024 - 09:32

You can search on some game engine community sites/forums. Or you can post request for that.

 

Wednesday, April 8, 2020 - 09:28

Here is first part of my current work - audio visualization.

 

And yes, this way can be use in game. For example, in main menu.

 

 

 

https://youtu.be/3WTfMqGc3-k