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Monday, July 10, 2023 - 07:32

Can someone point me towards resources a beginner at 2D art can leverage?

No. There's a lot of resources out there. No one could point you to the one specific to your needs. You have to try some for yourself, see what works for you and what doesn't. (I like Marc Brunet's channel on YouTube, but should every one learn from him? Probably not... although for drawing VN it wouldn't be a bad idea I guess...)

Maybe come back when you've tried some, so you can explain what you liked / dind't liked from such resources, and we can try to guide you towards more fitting resources. Otherwise, it's just asking for a massive name dropping that you'll have a hard time to filter.

I do have a visual style in mind but no technical skills to materialize them. Premade and paid assets won't exactly work for this project due to the visual style I have in mind being a little unconventional.

If you're not an established artist already, I'll suggest you to drop any style-specific expectation. This is not granted that you will be able to draw what you have in mind. First drawings will be extremely far from your expectations, and it may break your motivation, as well as putting the game you want to create on a hiatus.

Maybe with time your mind will adapt to your own abilities, but for the years I have been drawing, I still have almost no idea how a drawing will come out before I finish it...

Don(t take my comment wrong, I don't want to discourage you from getting into 2D arts, but doing so in order to fit a very specific game idea that you cannot find any available artist being able to pull off will set you on the wrong track IMO.

I'd suggest you get into drawing 2D art for fun, maybe share some here or on a social network. While you might develop your VN with the aid of established artists, so it'll be one less potential blocker to a project of this envergure.

Maybe you might even use your own drawings to communicate your ideas to contracted artists at some point, but that's the maximum I'd suggest you to hope for at the moment. (Again, I'm just trying to avoid you getting frustrated)

Best of luck,

Sunday, July 9, 2023 - 11:28

Not all games needs a pixel art spritesheet with walk cycle animation. Some games like VN, rogue-lites, deck builders, management simulation, city builders, etc., might only need some static images.

And you may also use static images + bone animation to make some ... animations. I've yet to see much of what control net can do, but if it can you make a character in a certain pose, then do that 3/12/24 times and you have a walk animation!

Saturday, July 8, 2023 - 07:59

Maybe we're all robots stuck in a simulation, who knows...

and the economy becomes meaningless because our intelligent but not-conscious robot slaves do all the work for us.

(emphasis mine) This is not going to be "our" robots as the things are going now. Robots are going to be someone's private property. Unless:

  • we change private property OR
  • we acquire those robots (and then "we" is "me + collaborators")

By the way, could OGA assets be considered as an ethcial dataset? It seems large enough, has some sort of categorization (with tags). Would training an open source model on it be doable?

Saturday, July 8, 2023 - 05:14

Can AI be "as intelligent" as humans, without being "as dumb" as well? Will it ever be able to discern the best of our thought process and the worst of it without being told so by a human supervisor?

I agree AI may push down the wages of people (if software can do the same job as a human, a human only has a job if they can do it more cheaply). But that's at risk of happening for programmers and artists. And even if that means it's not technically the end of 2D artists, that's still pretty disruptive if it's "well you can work, but only for lower and lower wages".

I don"t think that's what going to happen. More probably, professional artists will learn to include AI in their production processes (Adobe Firefly is a step in that direction). While the prices will surely go down, artists may be able to produce more to compensate. However, as it have been done with any kind of automation, jobs will get more rare (because if you increase the production speed, doesn't mean you increase the needs for produced goods as well).

Friday, July 7, 2023 - 08:21

There are several ideas in the same concept. Maybe try to prompt each individual part, then photobash them together, then use img2img to get your final render... and maybe some more fixing passes over it.

Although, forcing this to be rendered by an AI is quite a big leap of faith, as you can be absolutely sure its training data is lacking relevant examples.

Thursday, July 6, 2023 - 15:17

Ah, AIs are biased towards SFW, so hat might explain your inability to produce such things. But yeah, artists have a more natural way to discuss instructions before getting to the paint job than AIs of today.


For UI; like anything else, use libraries, templates or references... Some of it can be done by AI as well.

Thursday, July 6, 2023 - 13:24

AI will only produce the "most probable" results for a prompt, or the ones that has the more data for the keywords to be mapped to. I'm not sure it is about AI performance here. I'm not even sure an artist will get what you have in mind, to be honest, since it seems highly specific...

Maybe try giving more context. Why do you want a "tickling mosnter" in the first place? What role does it serve in your story?

Tuesday, July 4, 2023 - 09:10

But almost never a "free" artist for an open source project.

Huh? There's a huge gallery of free assets on this very website

So, maybe some day AI will help me (for only cost of an expensive videocard which will still be cheaper than $1k) to finish this game and release it for free for everyone.

A few months of some AI art generator subscription won't cost you that much money, and if it sure can't create pixel art animations, you can have still pictures in a wide range of styles.

Also some proompt engineers are developing some pretty complex working process to have animations, maybe you could hire those as cheap- tier artists. (for example, MovieMachine on Reddit)


Or maybe some day AI will create a decent competition for mid-to-low skill leveled artists so that they will consider setting affordable prices for their work

Would be cool if affordable artists are still able to eat and pay the rent though...

Thursday, June 29, 2023 - 03:35

It's an astronaut and the same colours but the helmets a different shape, the face is different. It doesn't look the same as the manga picture...change the shape of the cracks on the visor maybe for even less similarities.

Are differences enough make it not derivative? Is there a rule of thumb on how much different it should be?

Hahaha! Well, you should note that using a derivative of the original as a reference when making a new version would make the new version a derivative of the original as well. 

Ok, so not doing that neither.

How did your kitbashing story ended though? I'm sure it is derivative work, but that would probably fall under the fair use category, right?

Wednesday, June 28, 2023 - 16:09

My attempt at creating pixel art for a Lunar Lander like game: Harsh Lander