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Friday, February 28, 2014 - 19:19

@MoikMellah

Damn, you're better than me. I lose it after 1k pretty consistently. Glad to hear you enjoyed it enough to post a high score. You give me hope it's worth making a game dev tutorial out of it. It's not going to get too much more crazy, mostly tweaking little things here to make it look and feel decent. At some point I have to call it done so I can make a tutorial out of it.

Friday, February 28, 2014 - 18:25

@cemkalyoncu

I did some more tinkering with the infinite runner. I found a simple way to impliment mario style jumping. There is a page about how to do this with flash-based flixel but it's old and the logic required some modification. Also, graphics are a tad bit prettier now.

@everyone

Please tell me what you think of the infinite runner now. If it's usable enough I'll finish writing the tutorial on how to make it and post it to my blog.

Friday, February 28, 2014 - 13:49

Covered up the naked foot she had poking out in one of the frames :p

Friday, February 28, 2014 - 13:02

Looks great but it has a white border. Is it possible to remove the white border so it can be put on any color background and save as a png instead of gif?

Thursday, February 27, 2014 - 16:11

That's a good observation. I wasn't aware of that and definitely have no idea. It would be rather interesting to see Sara's hair on a male figure though... xD

Thursday, February 27, 2014 - 15:57

I'm too sexy for my boots, too sexy for my boot, so sexy without boots...

Thursday, February 27, 2014 - 14:14

@bart

We snuck them in ;) It was a surprise for you.

Thursday, February 27, 2014 - 02:36

@cemkalyoncu

I agree complete about button press vs jump height. I'm using the native flixel physics engine, it's not built to be highly advanced. If there's a way I'll have to figure it out, otherwise I'll have to emulate it somehow. Shouldn't be too bad.

@Acorn

I've looked at Unity3d and it does look good. The only problem is I'm trying to make FOSS games (Unity3d is a paid platform like Flash, not open-source). I like it but I want to stick to FOSS ideals since this community is FOSS oriented. That was one of the driving factors that made me switch away from AS3 Flash over to using HaXe.

Wednesday, February 26, 2014 - 15:00

I'm nearly done with my first HaXeFlixel game (infinite runnner for tutorial on my blog). It's close enough to a playable state I'd like feedback. Here's the link to play (graphics by surt):

http://will-thompson.net/runner

It has no sound effects, no background images, and no visual effects aside from jumping and an animated sprite because it's meant to be used for a tutorial. What do ya'll think of it?

Tuesday, February 25, 2014 - 15:15

@kddekadenz

I understand your dislike of monthly payments. I have a mortgage and plenty of other monthly bills that take cash out of my account (not to mention a wife who loves shiny new things).

I think of it like this: I could donate all US $120 or whatever currency you use at one time and be done with my yearly donation but I tend to forget a lot. If I set a monthly payment I know I'll have OGA around because I support it directly and without the need to remember or think about it. It's easier for me to set a low and reasonable payment every month than to pay it all up front too; I keep cash on hand because of my mortgage but I usually can't spend it... because of my mortgage. My wife is willing to let US $10 a month go because that's about the same as one time at a restaurant. If she sees US $120 leave the account all at once she'd kill me. It's easier and more convenient to have a monthly payment than a lump sum because you set it and you're done. It's not a large amount so it doesn't hurt. You also have the piece of mind that it's going to keep your favorite site running smooth (and keep it existing!).

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