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Friday, July 4, 2014 - 06:48

By the way, Khusugtun is a pretty awesome group that performs this style of music.

https://www.youtube.com/results?search_query=khusugtun

https://www.youtube.com/watch?v=Nf4hGZKzTJo

Thursday, July 3, 2014 - 02:21

Hey, Stencyl is made with HaXe! That's a pretty neat tool to see, thanks for sharing.

Thursday, July 3, 2014 - 02:14

Hey shirish, always happy to add something to OGA. I haven't made significant progress toward anything besides making sprites and a couple concept arts. Real life (full-time work, full-time school, and wife+2 boys) has me tied down until the end of December. I'm not actively developing anything. Once I'm done with my degree I'll have a lot more free time.

Unfortunately, I haven't updated the blog since I started it. I was going to write a tutorial on making an infinite runner in HaXe but never finished typing it out. I finished the game for the PDJ but not the tutorial. At some point I'll finish writing the tutorial and post it.

Regarding GNU/Linux users: Everything on my profile is freely usable under CC and GPL, why shouldn't someone be able to use any of it for profit on any platform? I don't mind someone else making profit from my donations as long as proper credit is given.

Wednesday, July 2, 2014 - 01:52

The idea is to make enough animations that LPC content can be used for any generic RPG (within reason). From my impressions of how many monsters it takes to build a small game, I would estimate we (as a community of game developers) should probably have at least 30 base enemy sprites that can be re-colored and re-tooled to meet the needs of any specific game. We're not there yet but with each addition it gets closer to being universally useful. I will continue to have enemy sprites animated for some time. My goal is to build my own RPG eventually but that has to wait until I have more free time.

Wednesday, July 2, 2014 - 01:46

Hello Yubatake and capbros, thank your for the responses.

@Yubatake

I've come to understand that composers do tend to already have the software they prefer if they're composing at all. I wasn't aware of Qtracker, Rosegarden, or Ardour. They look like promising alternatives to some of the commercial products. Thank you for the run-down, that might help someone reviewing different composer softwares. Your idea of offering samples as payment is interesting, I hadn't thought about that but it does seem to run in the same vein.

@capbros

You are defiintely correct about FL. They offer free updates, not free upgrades. The upgrades are still super cheap though. Last time I looked it was like US $10 to upgrade from a previous version to the current release depending on how old of version you have now. Not all companies make a habit of freely giving away patches and updates (*cough* APPLE *cough*).

Wednesday, July 2, 2014 - 01:30

Tiled works well for splitting tiles if they are all the same width and height. The stuff that comes out of the LPC spritesheet generator is uniform size and layout (64x64) so it should work well for that. I made an example sheet for reference (semi-random).

When I run Tiled it comes up to a blank screen. Under File->New... I setup my options as orthogonal, any layer format (mine defaults to base 64, zlib compressed), map size 1 tile width and 1 tile height, and tile size 64px width and 64px height. After that I add a map under Map->New Tileset, find the sprite sheet file with the Browse... button, tick the box that says Use transparent color: and click the colored box to change it to white (white background, makes sense if you want to lay the sprite on top of anything), and hit OK.

You might end up with a slightly different layout but I attached a screen shot of what it looks like for me.

Sunday, June 29, 2014 - 11:41

This style of graphics reminds me heavily of the Hugo's series by David Gray.

Sunday, June 29, 2014 - 11:28

This looks nice but I'm not sure which asset to combine with it. Would you mind putting a link in your description to the sprites this compliments?

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