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Thursday, December 19, 2013 - 01:59

I've been inactive on this project as I've been familerizing myself with some life changes.

 

Anyways, the project now has (albeit temporary until I can invest more time into it) website\forum, and server where I'll be hosting the server module of the game (for multiplayer play.)

There are still some changes to be made before I push the code refactor. But hopefully sometime this week.

Thanks.

Monday, November 4, 2013 - 19:50

If I were you, I would start looking for an Open-Source game engine. If it is open source, and you hit a road-block due to some unsupported feature, you can try to hack it in yourself. It may also help for you to locate several commercial engines but take note of their features carefully to assure they don't conflict with your implementation ideas.

 

There is a popular open source game engine written in C++ called FLARE here. It does require a greater degree of competence to use than i.e. GameMaker, but I thought I would mention it anyways. Ofcourse, there is also the Orange Engine.

 

Also, I am working on a game engine in Java right now. It isn't nearly as mature as RpgMaker or FLARE. Since it is still in very early development the code is very 'dynamic' - by that I mean there are usually code refactors that _might_ break overlaying implementation.

 

You can find FLARE here:

http://flarerpg.org/

You can find Orange Engine here:

http://opengameart.org/forums/orange-engine

You can find JevaEngine here:

https://github.com/JeremyWildsmith/JevaEngineSrc

 

Both Flare & JevaEngine have steep learning curves, and I would personally recommend FLARE over JevaEngine atm. Flare also has a community to help you out.

Friday, November 1, 2013 - 23:52

I agree with mdwh in that the 'new art' submissions is for excactly was the title describes. The problem here may be that one user is submitting art too frequently, flooding that section.

That isn't the user's fault. If there are three subsquent submissions from a single artist, these submissions should begin to overlap each-other in the 'latest art.' I.e, latest art only shows the three latests assets of a given user at one time.

I also disagree that packaging them makes assets easier to find. We have collections for this very reason. You can group multiple submissions into a collection.

Saturday, October 19, 2013 - 07:20

@ryan.dansie:

That audio bug is a really easy fix, I just haven't gotten around to resolving it yet. I'll try to get something done about it tomorrow. I have committed an issue for you in the hitgub (*edit* that is by far the weirdest typo I have ever made so I am going to leave it. What I meant was github) project page.

 

 

If anyone is interested in contributing to the project (in terms of code, game concept or game story, quests etc...) you can contact me.

I am sorry that there is no JavaDoc at the momment, I intend on adding that in the near future.

The engine is pretty flexible at the momment. What I have up right now is strictly just for demonstration purposes. If your game concept idea is (for example) a multiplayer city tycoon game (the most opposite genre I can think of off the top of my head) I can develop an extention from the engine for it to do that very easily (granted, gameplay mechanics obviously need to be written.)

If you want to contribute to the programming of the open-sourced engine, I am more than happy to accept you as a contributor.

If you want to work with me on some comercial project (a commercial game etc) I am willing to do that as well. I am also willing to negotiate the project under a difference licenense if it conflicts with your interests.

Thanks.

Tuesday, October 15, 2013 - 18:51

This project has now been open sourced under the GPL V3 License:

https://github.com/JeremyWildsmith/JevaEngineSrc

Monday, October 7, 2013 - 18:46

Alright thanks Ryan. I am pretty sure I know what the cause of that is. Thanks.

Monday, October 7, 2013 - 18:19

Ryan, if you have free time, I would appreciate it if you could try this:

 - start the preloader and let it update first and then close it.
 - Don't start thet game through it.
 - Open up command prompt and navigate your way to the folder which contains preloader.jar and the updated data folder
 - in command prompt, type:

java -cp data jevarpg.net.client.Main

Note jevarpg.net.client.Main and not javarpg.net.client.Main

If it says something about not being able to find java, replace java with the full path name of your java executable image (somewhere inside of your Java installation folder [probably something like this:] C:\Program Files\Java\jrex\bin\Java.exe in quotes)

Thanks.

Sunday, October 6, 2013 - 01:55

Servers are now online and will be for the next three hours (unless there is a serious bug brought to my attention)

You can download it from gamejolt here (place the preloader in a folder, since it will create a folder called 'data' where the game will be updated\installed into)

If you get any performance issues, try disabling D3D and enabling OpenGL.

 

Download:

http://gamejolt.com/games/rpg/jevaengine-underground-online/16225/

Wednesday, October 2, 2013 - 13:17

It's a difficult license because the definition of 'derivative work' is not well put.

I fail to see how the plain text representation of code could at all derive its function from art. Maybe the compiled binary if you package the art with your distribution, but releasing the source code does nothing to the cause.

It's probably safe. Worst case, they'll contact you and ask you to remove it. Everyone i've seen distribute CC-BY-SA has the intentions of just keeping their work under the license (i.e, just the art, not the code)

Tuesday, October 1, 2013 - 03:37

I've figured it out.

 

I'll be posting the spritesheets soon.

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