but your model are too many face to be use in a 3D game. first, you can already delete wood faces under the parchment. they will never be displayed because they are under parchment faces.
after, you can reduce the number of face on your cylinders. In real 3D you must limit 3D faces (triangles mainly). the number of faces depends on the size of the object on the screen and its importance. Here you are 1666 quads, if you can limit it at 100 or less triangles, it's Ok for 3D realtime game.
very interesting monster concept :)
may be a model sheet can help to modelize it
merci / thank you
hi,
it's to render it for 2D pictures, this is OK.
but your model are too many face to be use in a 3D game. first, you can already delete wood faces under the parchment. they will never be displayed because they are under parchment faces.
after, you can reduce the number of face on your cylinders. In real 3D you must limit 3D faces (triangles mainly). the number of faces depends on the size of the object on the screen and its importance. Here you are 1666 quads, if you can limit it at 100 or less triangles, it's Ok for 3D realtime game.
I will use your art in my projet to display NPC portraits, thank you to share it ;)
Terra Tenebrae
I will use your art in my projet to display NPC portraits, thank you to share it ;)
Terra Tenebrae
I will use your art in my projet to display NPC portraits, thank you to share it ;)
Terra Tenebrae
I will use your art in my projet to display NPC portraits, thank you to share it ;)
Terra Tenebrae
I will use your art in my projet to display NPC portraits, thank you to share it ;)
Terra Tenebrae
I will use your art in my projet to display NPC portraits, thank you to share it ;)
Terra Tenebrae
I use your art in my projet, thank you to share it
Terra Tenebrae
WIP
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