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Monday, October 14, 2013 - 20:14

Very nice! Can't wait to update my toy space game =D

Monday, October 14, 2013 - 19:33

That sounds great! Skorpio did the hard part making the artwork. Please, just remember to mention him in your modified creations.

Saturday, September 28, 2013 - 21:09

1) I have not noticed the parts overlapping on initial placement (but I have been more in the code than the making of ships) It could also have been an earlier version, I know one was very wrong.

1.1) You can now toggle the visibility between left, right, or both, so placing parts asymmetrically works. I prefer this method since it seems to mean I can skip needing both an "out" and a "move both left" button.

2) You can now click on parts, but I have yet to find an elegant solution to dealing with the transparent bits of parts on the 'top' of a stack of parts.

3) Additional rows are probably the next thing I will add.

 

I also added a close button to the main menu, so users no longer obliterate their ship by being too curious about that "home" button.

Any other feedback, from anyone, would be greatly appreciated. Usually I have to beg, bribe, or advertise for feedback.

Eventually I'd like to get it more interactive. Allow any image url to be loaded dynamically. I'm thinking I would only store settings, projects, and urls instead of hosting any actual images to avoid as much moderation as possible.

Friday, September 27, 2013 - 08:14

I made a quick change. The parts can now be selected by clicking, however it does not take into account transparency.

 

The other ideas are good, but will take significanly more time to add.

 

Friday, September 27, 2013 - 00:57

Hello again!

I converted the app to Flash, or at least have started to. It is designed for Flash 11.7.

It lets you place the ship parts you created in a semi-symmetrical manner, moving them up, down, outward, inward, rotating left and right, and scaling width or height. You can cycle through each piece after it has been placed, delete parts, and change the Z order of the parts. I find it easier than GIMP etc. You can use asdwqe to do some of the movements.

There is a mostly working copy at:

http://www.astroarmada.com/partart/

This time the credits are clickable and lead to your profile here.

I plan to put some advertising or somesuch on its page, or embeded in the flash swf if that is acceptable.

Any thoughts? I hope to take it a step further and allow importing sprites from urls, saving layouts to MySQL, and possibly adding it to the space game I keep recreating so users could custom make their ships.

Sunday, August 18, 2013 - 22:49

The ship creation app based on this set, Part Art: Space, is now live on the iOS App Store.

https://itunes.apple.com/us/app/part-art-space/id687600025?ls=1&mt=8

I neglected to turn on iAds and update the app store icon before it was reviewed, but it is functional. An updated version is awaiting review.

 

Hopefully someone will get some use out of it. I recommend using an iPad, but it does run on iPod Touch/iPhone.

Sunday, August 11, 2013 - 19:55

Is this sufficient credit? It is the main menu of the app:

For this first version, I'm only using your parts, to avoid art with mixed licensing.

 

Wednesday, July 31, 2013 - 23:16

Sorry for the loooong post.

 

If I release my app with your modular art with cc-by-sa 3, even with an [accept] [decline], we both know there will be people that will ignore the licensing completely. Would I be at fault or just them? Even if I would not be the one at fault, I'd rather not create something that is an annoyance to my artwork source.

 

Would you consider creating and selling space sprites/art to me as CC0? If so, could you estimate the cost for a small order?

 

This is what I did in about 5 minutes with only some pieces out of the modular set:

http://opengameart.org/content/spaceship-by-parts

There are also 5 or so single ships I assembled that will be obvious if you look at the resources here by newest art. I list you as the Author, that the work was not my own, but perhaps that is going about it wrong. I should list myself as the author but list you in the credits I guess?

 

These two are games I made years ago when I was just learning Flash. One with clker ships and one with pitiful ships I made myself. I like making games with minion drone ships and ships with turrets, and I started this symmetric art app to create better ships for the space games I would actually enjoy making. Now it seems this kind of symmetric drawing app might be of more use than I thought. Moreso if I can provide good source art similar to what you have shown here.

 

http://www.kongregate.com/games/wubitog/starscape-2-timed-battle

http://www.kongregate.com/games/wubitog/starscape-3

 

 

Monday, July 29, 2013 - 21:20

Amazing ship parts!

I am making a symmetric ship design app for iOS. It allows users to piece together ships and then save them out to their device. As far as my app is concerned, I just need to list you as the source of most of the ship part graphics somewhere within the app credits correct? What about the ships that are created through use of the app? Do the created ships need to be CC-BY-SA? If so, CC-BY-SA and list only you? Or you and me? Or just me? This is the part of CC that I've never understood.

Regardless, I also plan to make some ships with the app myself and include them in an actual space game. Does the game need anything beyond a mention in the credits?

-Noob to CC, wubitog

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