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Thursday, May 15, 2014 - 21:41

Hello! I split the orange set apart and absorbed them into There *should* be metadata stored in the database that saved a link to your profile here, but I have not made it to the point of displaying that info yet. It is very beta. Thanks for good CC0 parts!

Tuesday, May 13, 2014 - 19:31

Spriter looks very cool. I GREATLY appreciate the mentions to part2art. To be honest, I don't understand the license stuff very well. I think you really only have to credit Skorpio, even if you use part2art.

I need to find that post where you mentioned Construct 2. With all the things you are creating, I'd love to see a screenshot or demo of your game. Makes me lean toward going back to work on my own space games and cleaning up part2art.

Tuesday, May 13, 2014 - 19:13

Wow! Very creative uses. The guns are cool too.

Friday, May 9, 2014 - 09:55

Hello Xavier,

I rarely get feedback, so swapping ideas would be wonderful. Are you using the Flash version or the iOS version?

I was working on a way to upload your own images for use in the Flash based version of part2art. I have concerns like people uploading illegal content, but was considering only enabling it for certain levels of accounts. It still needs lots of work, but if that would be helpful, I can work on that. Snap Together, basic copy/fork of projects, and UI improvements are other things people have mentioned. If you have any requests for features or an order of preference for what I've mentioned, just let me know.

At the moment, I'm working on which is a very beta idea sharing tool. I am edging closer to incorporating pieces of part2art into bb, so improving part2art first would be great.

I need to sit down and look over Construct 2 in more depth. I keep wanting to make an online, multiuser, expands as explored, space game with drones, turrets, and structures with randomized loot and some kind of crafting. I've made some of that before, but flash/php/mysql/http are generally not the way to go it seems. I've heard good things about python servers, but I know little about python.

What kind of space game are you working on? Link?

That link is some ideas I have tried to organize in the past. You may need to zoom out to see them all (mousewheel.)


Saturday, May 3, 2014 - 00:54

Updated the top post to reflect the current version and added a rough video. Several people seem to have tried out the test account, but few seem to "Save Project" rather than just hitting the save to PC button. The user interface needs lots of work, but I'm still working on functionality. A Snap Together button was also requested.


Wednesday, February 26, 2014 - 02:41


Friday, January 17, 2014 - 01:27

(old post)

Saturday, December 21, 2013 - 17:46

I glanced at Construct 2. Seems more involved than just a stamp/clip art type app. Does it already do what I'm aiming at, and better?

I fixed some major bugs with part2art. It should no longer black out all parts on adding a new part. Also, on saving projects, there is now a 2 second wait before the project gets reloaded (since there is a small amount of lag sending all the part saves to the server.) and the refresh button is visible even if the app thinks the project has 0 parts.

From what I can see, no one has created their own pack with actual parts in it.

I need to:

test pack creation on standard user accounts

allow own pack deletion

add some mechanism for scrolling through the lists of packs and projects

I want to:

add a system to browse all user's publicly visible projects, allow tagging, searching, and 'liking' of them, and have a search/sort mechanism based on the tags and likes.



Saturday, December 7, 2013 - 02:59

Thanks. I keep trying to improve it. After posting the original message I realized a couple of things were wrong for new users or making new packs. Hopefully those are fixed.

I'm very open to suggestions. I'd like to store a red/blue/green/alpha modifier for each part and allow people to make copies of entire packs so they could customize the default colors/sizes/positions.

There seems to be some kind of offset error when loading packs while adding parts to a project. The placement of the sprites is different than what shows up in the pack editor.

Eventually, I'd like to get back to making a game, rather than a tool. is the current state of that idea.

Friday, December 6, 2013 - 20:25

I just added this second kit to and made some quick examples for OGA. Fixed some large, but simple bugs. It is unstable at times, but mostly working. These two kits you've made are all I plan to include for every user as defaults. I list Skoprio and the licsense on the main menu.

These are all awesome parts.