Haha, thanks for the offer! I think I'll stick to my strengths, however, and go with c#/xna for my projects for the time being. I never really got enough knowledge with ActionScript to get into the intracacies of OOP and all the other meaty stuff. Not to mention its been yeeeears.
Hmm. Not familiar with it, I'll definitely check it out!
I've actually been interested in game development for years. I have a handful of half-started flash game projects, but my programming skills weren't the best, and more importantly neither was my initiative to learn. Over the past couple of years, I've learned how to really stay focused on stuff and follow a project through to completion, and my programming skills have definitely gotten better, so, I think I'm finally ready to put some stuff out there. My art is still lackluster, but it will be a work in progress. :)
The biggest thing for me is that the space shooter tutorial I'm just finishing up now is my first game to actually be completed; Gameplay, art, sound, music, menus, deployment (private deployment, but deployment noneheless), etc, rather than giving up after the most basic of gameplay is implemented.
I'd love to see a blog or youtube vids or something to see how it's coming along. :)
Haha, thanks for the offer! I think I'll stick to my strengths, however, and go with c#/xna for my projects for the time being. I never really got enough knowledge with ActionScript to get into the intracacies of OOP and all the other meaty stuff. Not to mention its been yeeeears.
Hmm. Not familiar with it, I'll definitely check it out!
I've actually been interested in game development for years. I have a handful of half-started flash game projects, but my programming skills weren't the best, and more importantly neither was my initiative to learn. Over the past couple of years, I've learned how to really stay focused on stuff and follow a project through to completion, and my programming skills have definitely gotten better, so, I think I'm finally ready to put some stuff out there. My art is still lackluster, but it will be a work in progress. :)
The biggest thing for me is that the space shooter tutorial I'm just finishing up now is my first game to actually be completed; Gameplay, art, sound, music, menus, deployment (private deployment, but deployment noneheless), etc, rather than giving up after the most basic of gameplay is implemented.