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Monday, February 15, 2021 - 21:06

So actually I'm having an issue with my sprite sheet. It doesn't seem to load at all. Nothing appears in the place of the avatar when I start a new game with the new avatar.

Monday, February 15, 2021 - 16:13

Hmm... I'll look around a bit more at the data files and see if they control that kind of functionality.
Thanks,
-Jonathan

Monday, February 15, 2021 - 15:03

I'm thinking of integrating a Fallout I and II style world map. The only things I think I would need to be able to do are, make locations hidden until stumbled across and some way to make random encounters e.g. randomly placing and/or randomly moving sprites that are also hidden until stumbled upon that also represent locations... and some way of entering the new location... maybe similar to the portal system but with a menu. Is this possible without adding code to the engine? Basically is there a way, using data files, to make invisabale and random sprites or objects that appear when collided with, and is it possible to configure a map selector that will put you anywhere on the nested map represented by the location sprite/object on the "world map."

Thank you
-Jonathan

Thursday, February 4, 2021 - 10:18

Oh, what did they switch to...? If you don't mind me asking.

Also, if anyone cares to answer; two more things.

Would changing the data files be considered a change to the source, or is source just meant to mean the actual C++ code?

And... Where can I find some tutorials on how to mod with FLARE?

Thanks,

-Jon