What is the difference between a mod, standalone game, mutator pack and so on ?
For me it's a set of mutators and maps which uses Xonotic as base. The more interesting things are that no licenses where broken and (equally important) that it makes fun :)
@chaosesqueteam: Videos are work in progress...I recorded a few demos Yesterday. Say, is it possible that the vehicle mutator does not work in the latest version ? I tried Desert castle with the vehicle mutator on but nothing was spawned. Was another mutator supressing the spawning of vehicles ?
BTW: Some version number in the ISO and a change history included as textfile would help. If you download the ISO multiple times (like I did) it is hard to separate which iso is which version :)
@chaosesqueteam: Thanks for the update ! I will grab the latest copy and try to record some demos the next few days which I will then record to video. Currently I do not have too much time, so please do not expect anything fancy (with titles and so on). A few hard cuts must do :)
I am curious how the crossbow will sound. For simulating the shooting sound of a bigger crossbow I had good results when slowing things down by 30% in Audacity.
@Julius: Sorry...my bad...I misspelled the mod. It is called Kleshik and you can see a video plus all download links here at youtube: http://www.youtube.com/watch?v=eDnhAgo3Y5E
May be you should reconsider the unrealistic quiet crossbow :)
I see really some potential for this mod but unless there is more documentation and more media showing the features of the mod, it will share the same problem as Kleskik (my favourite Darkplaces mod): No one knows it :(
@vk: Does this comment add any value ?
What is the difference between a mod, standalone game, mutator pack and so on ?
For me it's a set of mutators and maps which uses Xonotic as base. The more interesting things are that no licenses where broken and (equally important) that it makes fun :)
@chaosesqueteam: Videos are work in progress...I recorded a few demos Yesterday. Say, is it possible that the vehicle mutator does not work in the latest version ? I tried Desert castle with the vehicle mutator on but nothing was spawned. Was another mutator supressing the spawning of vehicles ?
BTW: Some version number in the ISO and a change history included as textfile would help. If you download the ISO multiple times (like I did) it is hard to separate which iso is which version :)
@chaosesqueteam:
Thanks for the update ! I will grab the latest copy and try to record some demos the next few days which I will then record to video. Currently I do not have too much time, so please do not expect anything fancy (with titles and so on). A few hard cuts must do :)
I am curious how the crossbow will sound. For simulating the shooting sound of a bigger crossbow I had good results when slowing things down by 30% in Audacity.
@Julius:
Sorry...my bad...I misspelled the mod. It is called Kleshik and you can see a video plus all download links here at youtube:
http://www.youtube.com/watch?v=eDnhAgo3Y5E
@chaosesqueteam:
If you let me know which part of the mod are interesting I could try to record a few videos showing some features of the mod over at youtube.
BTW: I uploaded my Crossbow soundfiles for free here as well:
http://opengameart.org/content/crossbow-sounds
May be you should reconsider the unrealistic quiet crossbow :)
I see really some potential for this mod but unless there is more documentation and more media showing the features of the mod, it will share the same problem as Kleskik (my favourite Darkplaces mod): No one knows it :(