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Wednesday, February 5, 2020 - 17:41

This is great, and CC0, thanks!

Thursday, November 21, 2019 - 12:45

coming back to these from a notification, and they're just as beautiful as before :)

Saturday, August 16, 2014 - 04:15

Wow, that was a little rude and sadly out of character for the usually friendly people I find on this site.

it's self-righteous, accusatory reactions like this that turn me off from even asking the question about whether -SA is okay to use in games on ios. I'm only trying to have a discussion. You assume I'm not willing to pay for assets, that I just want a free ride, that I won't participate in "open culture", when neither of these are true. I have some original artwork I'm planning on sharing here, I'm just polishing/organizing it, and I'm not planning on using CC-BY-SA because of its restrictions. I may eventually open source my games; however, none of my code is in a state yet where I'd be comfortable having other people see it without being embarrassed by it. 

just yesterday Bart told me the generally-accepted consensus is that you can use CC-BY-SA art in games without releasing all the source code. He suggested I get permission from individual artists before using their -SA assets in a closed-source game. The fact that there is no one accepted answer has led to my current policy of not even considering CC-BY-SA because I don't want to do anything against the artists' wishes. I'll probably end up following Bart's advice, though. 

Also, it's trivial to unzip an .ipa file and extract the assets. There is no DRM there. And as I said before I would share any art modifications with the community. 

I meant no disrespect, I am simply trying to understand. I have read through many threads, trying to understand what is and is not allowed, and would rather spend that time creating art or code. 

Friday, August 15, 2014 - 20:32

Oh, I'm sure surt is a plenty nice guy, and I'm not too worried about a dispute. This website is proof enough, and you offering to go through backups is MORE than helpful and friendly.

I just reread your original response, and saw this line for the first time: "the general consensus is that it's okay to use CC-BY-SA art without releasing source code."  That's AWESOME!!  I mean, I'm not opposed to open-source in general, or open-sourcing some of my code in the future, but it's just not something I'm prepared to do at the moment.

If I ever use any CC-BY-SA art in any project, I would of course re-submit any alterations back here at OGA.

Wow, Bart, you just made my day! I will re-think my stand on avoiding -SA, and ask artists if they're okay with the art being used in a closed-source project, on the condition of me sharing modifications.  I think that's more in the spirit of Share-Alike, anyway, than forcing the release of the entire project, including source code...

I appreciate your dedication to this site and willingness to explain things :)

Friday, August 15, 2014 - 16:42

Totally agree.

Friday, August 15, 2014 - 16:40

I know this is an old thread, but I would also like to weigh in as an iOS/Android developer.

I am not willing to open-source (most of) my games, and I would like to port my games to as many platforms as possible.  However, I would be willing to upload any derivative artwork I did using BY-SA assets here at opengameart.org.

My temporary solution is I generally just avoid CC-BY-SA assets when looking for things for my games because of the headaches involved.  This is really sad, because there are some amazing assets out there I'd like to use.

Would love to hear others' thoughts on the matter. I'm not willing to wade through tons of differing opinions and legalese just to find out whether I can use -SA assets on iOS :/.  I'm a programmer, not a lawyer.

Friday, August 15, 2014 - 16:35

If I had time/energy, I could easily do a Flash one, including the tinting/hue. But time and energy are sadly scarce these days...

Friday, August 15, 2014 - 16:34

This is great, thanks! any update on the HTML5 version?

Thursday, August 14, 2014 - 18:16

That's the thing, though - how do I document/prove that the artist gave permission? How do I include that in the credits of the game? How do I prove it if someone disputes me? And I have to do it for each piece of art, each artist.

It's just easier for me to avoid CC-BY-SA and stick with CC-BY - it's cleaner-cut, I can include the attribution in my credits, and be done. And I don't have to worry about making a mistake and using something I'm not supposed to.  Of course, it means some very excellent art remains out of my reach.

BTW, I have been working on pixel art recently, and am planning on submitting some art here once I get things finished/organized.

Thursday, August 14, 2014 - 17:57

+1 for CC-BY. My games may be commercial, and I avoid CC-BY-SA because it's impossible to get a simple answer of "can I use this without releasing ALL my source code?"

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