Primary tabs

Comments by User

Tuesday, February 4, 2014 - 06:26

Heya guys,

               Here is a couple new in-game screenshots. I am in the process of updating my website and I took these to post on there once it’s up.

I have literally spent this whole week optimising my existing code, changing and adapting just about every aspect of it to get the very best performance. Initially (on my machine) the game ran at a measly 200fps. Now with this week’s optimisations it’s peaking at around 900fps. That translates to an average fps on mobile devices of around 150-250fps! I am still doing my tests but it’s looking promising.

 If there is anything I have learnt from this project thus far however is that developing an open world game for mobile devices is no walk in the park!

 

 

Saturday, February 1, 2014 - 12:47

Hiya William, great suggestions as always. While I am much more of a programmer than any sort of artist I did find myself in need a wood-cutting axe for my game ATOS. I did alot of searching and came up empty so in the end had to resort to creating my own. I have not yet finished it entirely as I knew I would never be able to get it up to the standards of the other LPC stuff. Anyway here is what it currently looks like, I have a rough slash animation for it too but that needs more work - 

Thursday, January 30, 2014 - 20:07

Thanks Charlie, I really appreciate it.

I have worked allot the past few days to iron out allot of the bugs in the main world generator as-well as the dungeon generator. The main or 'over-world' as I call it is now pretty much exactly how I want it to be. I ever got a chance to add some 'depth' too, which means there are now small mountains to climb, all randomly generated off-course! The dungeons not so much but they are getting pretty damn close. I think if you compare this version of the dungeon to the one I previously posted there is a huge difference.

Other than that I have implemented an array of new enemy’s to fight and items to craft, I will go into detail in a later post. This game is really starting to eat up alot of my life!

Here are some examples of the new generators - 

 

 

Wednesday, January 29, 2014 - 10:08

Hiya guys,

               Here is another small update for my project as it is slowly getting there. I have taken an image of the overworld on a 'small' size completely random generated world. Please excuse the exsessive amount of lava!

Each block is infact a 64x64 size tile, so the world is actually quite large in scale. I am really very happy with the progress so far, let me know what you think!

 

Monday, January 20, 2014 - 07:59

Amazing work! What a perfect contribution for the LPC, I will defiantly be implementing these bad boys into my game. Thanks!

Saturday, January 18, 2014 - 16:47

 Hiya guys, sorry I have not got around to updating this thread yet! Here is a little spoiler image from my development I thought I would share with you. There is alot more to come.

Hit me with some feedback, ignore the lines, they are npc pathing and deugging!

 

Edit:  I just want to reiterate that the world is entirely randomly generated, it still needs a few tweaks!

 

Friday, January 17, 2014 - 16:02

Very nice animation, I love it!

Thursday, January 9, 2014 - 11:36

Amazing work, thank-you. I liked your page on facebook.

Friday, January 3, 2014 - 16:59

Cowbell levels in ATOS are now reaching critical levels!

The game is very much still in development. I plan that I am going to start beta testing late january! There have been a huge amount of development in the last month or so, I will update this post with some images and more information in a few days.

Friday, January 3, 2014 - 07:22

Amazing! Just what the LPC needed. Keep up the good work man.

Pages