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Thursday, July 3, 2014 - 05:34

Cool more clothes, Good job!

Friday, June 27, 2014 - 13:29

A valuable contribtuion to the LPC!

Sunday, April 27, 2014 - 05:31

Thanks for the suggestion capbros! I agree there should be some small shadowing bellow the players feet. In my game engine I do have dynamic shadowing depending on the environment and time of day etc but I could never get it to look right. Because the player itself is a light source the positioning of the shadows was always wrong. Maybe I will try your suggestion of a static circle that increases in alpha when the lighting changes. Thanks!

Monday, April 21, 2014 - 09:05

Hiya guys,


Thank-you all very much for the kind words. It really nice to see you guys are excited for the release. Not too long now! I left my current full time job for a new role and had a whole week to myself, which means I got to spend alot of time on the project!

I finnaly got round to writing the generation script for the two new zone types that I had planned, the 'firelands' and 'snowlands'. These are two very different climates and the end goal is that they will require different equipment to effectively be able to explore them. Here are some images of the generated areas.


The snowlands (preview) -

The Firelands -

There are a few logical issues that I need to fix with the two generation scripts, for example tree's spawning where they shouldnt but I am pretty happy overall with the results.

These areas are directly connected to the previous areas that I have been showing off and all joni together to form the 'world' that you explore.

Besides these two zones I have been working on polishing up the game, fixing as many bugs as I can find and lots of balancing of item spawn rates, health modifications etc etc -


Monday, April 14, 2014 - 18:04

Hiya guys,

              Sorry about all the dead image links, I changed my server around a little bit and forgot to update them. They should all be back now however. Ive been working hard and have a few more images to add!



Sunday, April 6, 2014 - 19:10

Ah thankyou very much. I was going for simplistic! Took alot more work than I orignally thought as the original them was not wordpress so I had to convert it over. A great learning experience though :)

Sunday, April 6, 2014 - 18:49

I spent the weekend working on updating my site a little, it doesnt have too much content just yet but the structure is kinda there!


Watcha think? --

Sunday, April 6, 2014 - 15:22

Haha that 404 page is awesome

Thursday, April 3, 2014 - 18:52

Hiya guys,

              As I mentioned in a previous post the game had to go on the 'backburner' as such for a few weeks while I worked on other things. I’ve delayed the overall release of the game to late April, however this is a firm release date with no compromises!

Allot of the work I have been doing is more on the 'back-end' side of things. Understanding the constraints of the mobile platform and overcoming them has been a huge learning curve for me and I have learnt a lot of great new programming concepts along the way. In-turn I have learnt a few painful lessons about the scope of the game, limitations terms of time and resources and also how to and how not to manage a project!

All in all the game is now allot more stable than before. Performance has increased a noticeable amount across all my testing devices. With the new optimisations it has also allowed me to increase the world size to over 300% more without impeding on the games performance (although a little slower generation time). Also map items are now stored alongside the resource data which allows a near infinite amount of items to remain on the ground without slowing the game down significantly.

I have gone back and re-developed the character creation screen. There are now several new options including body type, hair, eyes and nose customisation. As-well as the original hair colours and world generation options.

The game now features over 100 unique items.DOT and HOT items with indicators. Fully randomised dungeons and dungeon entrances with unique items, enemies and loot.  Several armour sets. Several weapon types. Around 40 crafting recipes. 20 different enemy types. 

My core focus at the moment is the finish up allot of the survival elements. Hunger and thirst need tweaking so that they are more meaningful to the gameplay. I need to implement some kind of ai for night time which makes specific enemies much more deadly and aggressive once the sun sets.

Okay that is my ramblings done for now!

 *edit -

I just thought I would mention the character creation screen is still missing the text that indicates the specific sprite or hair type etc you are using (hence all the un-used space!)


Thursday, April 3, 2014 - 06:43

These are amazing! Great job. Will try and implement them into my game and somepoint.