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Sunday, September 29, 2013 - 02:57

I'll do some sprites for you, if you want.


Is that the size of the sprite you're using?  If not, what size do I have to work with?

How many frames are allowed for animation?

Are there any color restrictions?

What items/characters do you need done?


Of course you don't have to accept my offer, but that information's probably still important.

Wednesday, September 18, 2013 - 20:50

I guess I'll upload this here. 


 If I get some more free time, I'll do a monster too; maybe with more animation frames.  This particular sprite could have been cleaner, for sure.  So I understand if you don't want to use it.  I ended up picking up some illustration work and didn't want to put it off for weeks.  If I get a chance to do more, they'll be nicer. 

Tuesday, September 17, 2013 - 13:02

You can decide and just did.  I'll do 32x64 :)  I'll do it in the strip, since I'm assuming you want the attack animation... unless you don't.  In the future, if I do more sprites for this, I may do a sheet and just do four more rows for the attacks.

I attached the sprite I'm currently working on to give an idea.  It's not done yet.  Let me know if it's not alright, otherwise, there's no need to reply and I'll just assume all is well and keep going.

Thanks for the quick reply.

Tuesday, September 17, 2013 - 11:36

I started working on some sprites for you, and have a question/need clarification on a few things.

I downloaded a sprite sheet from your package (3.png).  It was at a size of 64x64, with a total size of 576x256.  It has a nine step walk cycle for back, right, front, and left.  The one you have above is 32x32 with a two step walk one step attack cycle for each direction.  Since the template had a frame size of 64x64, I stuck with that; but only did a two step walk cycle with an extra attack animation frame for each of the four heading directions, since those were your original instructions.  That will give me an animation strip of 768x64.  I constrained the character width to 32 of the available 64 pixels, roughly centered in the animation frame.  Is this alright?  I ask because it seemed off to me that you would have some sprite sheets at 384x32, some at 576x256, and then me throwing a 768x64 into the mix.

Also, in the future, can I use all 64 of the pixels available for the width?  It would make for a nicer attack frame... and who knows what else.