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Friday, April 10, 2015 - 08:28

Really aweome and I plan on using these.. one problem though with the shadow guy.. it's licensed under CC-BY-SA and you have it under CC-BY here.. which I prefer.. but.. yeah..

http://opengameart.org/content/first-person-dungeon-crawl-enemies-remixed

Anyway.. Thanks for working on them! o.o;

Friday, March 27, 2015 - 21:48

But.. Steam can just be used to purchase/download.. and then is no longer required to run the game from there on.. How's that different from using a website DRM wise?

Friday, March 27, 2015 - 17:54

Confused.. Does anyone know if a DRM free game that can be purchased on steam conflicts with CCBY?

more DRM free Steam game info here --> http://steam.wikia.com/wiki/List_of_DRM-free_games

Tuesday, March 17, 2015 - 10:57

Andrettin -

Well even reading the full answer, it seemed to me that the spirit of "mere aggregation" is to not fault programs that can be used in conjunction with each other that get packaged together..

Even if I don't embed the graphics in my exe file, the coding and graphics are still pretty "intimate" together.. They combine to form an experience that couldn't exist without each other.. And it can be argued that games are an artistic endeavor that can be defined by the experience they present to players..

The fact that people are already licensing code and art seperatly in their games doesn't mean anything until they get sued for it..

 

Monday, March 16, 2015 - 17:29

uhm.. So I looked up "mere aggregation" to see what it meant..

http://www.gnu.org/licenses/old-licenses/gpl-2.0-faq.html#MereAggregation

"Mere aggregation of two programs means putting them side by side on the same CD-ROM or hard disk. We use this term in the case where they are separate programs, not parts of a single program. In this case, if one of the programs is covered by the GPL, it has no effect on the other program.

Combining two modules means connecting them together so that they form a single larger program. If either part is covered by the GPL, the whole combination must also be released under the GPL—if you can't, or won't, do that, you may not combine them."

Dissapointing.. I've been working on a commercial game using the LPC graphics.. but I might just end up dropping it now and making something else.. Does this apply to them?

Thursday, March 27, 2014 - 04:11

Aye.. Without a more clear definition of what constitutes a derivative within the license itself, it kind of seems pointless,, and at this point altering the license would cause problems because of the differing interpretations the artists had when consenting to it.. x.X!

Monday, March 24, 2014 - 17:35

Eh.. but the problem with asking artists is sometimes they take a very long time to respond or never respond at all..

I'm not in a position where I can start working of an art asset and then be able to easily replace it if the artist comes forward and says no, or never answers me at all..

I don't want a whole project to hinge on whether or not certain artists get back to me with their consent..

..and messaging each artist, waiting in hopes to hear from them.. It just takes too much time and energy away from actually working on the game..

Saturday, March 22, 2014 - 19:05

Can anyone point me in the right direction to find the original LPC assets that are available for commercial use? having a hard time finding them..

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