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Saturday, September 16, 2017 - 20:28

Probably better to ask in an RPG maker community.. O.o; I don't know enough about RPG Maker to give you coding advice meant to work around it's engine's pre-existing features..

Saturday, June 4, 2016 - 14:09

 I like to have four themes that I look towards in helping to brainstorm/refine gameplay mechanics.. for something like this I might choose..

  • Rising threat
  • Deadly Heat
  • Suffocation
  • Agile Skill

 Good resource for enemy/obstacle design: http://www.gamasutra.com/blogs/GarretBright/20140422/215978/Build_a_Bad_...

 

UHM.. and I dunno a good resource for lists of gameplay mechanics.. but.. 

Core Dynamics

  • Territorial Acquisition

  • Prediction

  • Spatial Reasoning

  • Survival

  • Destruction

  • Building

  • Collection

  • Chasing/Evading

  • Trading

  • Race to the End

  Twitch Mechanics

  • Pure Speed
  • Timing
  • Precision/Accuracy
  • Avoidance
  • Time Pressure

 Chance Mechanics

  • Dice
  • Cards
  • Random Number Generators
  • Hidden Information
  • Other Game Bits

 Tradeoff Mechanics

  • Auctions
  • Purchases
  • Limited-Use Special Abilities
  • Dynamic Limited-Use Special Abilities
  • Explicit Choices
  • Limited Actions
  • Trading and Negotion

 Puzzle Types

  • Riddles
  • Lateral Thinking
  • Spatial Reasoning
  • Patern Recognition
  • Logic
  • Exploration
  • Item Use

 Compiled these lists from the book "Challenges for Game Designers" and more info about them can be found in it.. x.X;; Your library might have access to atleast the e-book version..

Thursday, June 2, 2016 - 04:39

I think it would be nice if you removed the standing frames from the walk cycle display, or made them last a little longer.. Having it flash in there looks a bit glitchy..

Could you add these Lizard people to it? http://opengameart.org/content/drakes-and-lizardfolk

Eh... Also, I redid the head placement of the orcs, I wasn't planning on uploading them to this site until I was done with all the LPC modifications I'm working on.. Posting them here in case you want to add them to the generator though.. o.o;

Thursday, September 17, 2015 - 03:47

Awesome job, that looks fantastic!

Monday, July 27, 2015 - 03:59

gilded font - credits

i are spaceships - sparklies left behind when items are picked up

small sprites - ninja shuriken

spiky font - game over

30 sprites made in 30 minutes - blue shield is a pickup item

pixel cake- Knight and cats get cake at the end.. Fish cake!

treasure chests - contain power ups, items, moneys.. and perhaps a kitty if there's meows coming out.. and maybe a kitty paw on it

Tuesday, June 16, 2015 - 16:10

Hey.. You might have better luck posting on http://www.reddit.com/r/gamedev and http://www.reddit.com/r/gamedesign

There's also http://www.reddit.com/r/LevelDesign but it's not very active..

This article will help give you an understanding of what kind of work goes into good level design.. http://superhappyfunblock.com/blog/gamedesign/puzzle/2015/05/10/puzzles-... (the lessons here can be applied to more than just puzzle games)

He'd probably not go full out creating intricate models until he has a good understanding of how the levels will play out.. Crafting things that are easy to change or discard as the work continues..

But you can only go so far that way, you have see how it all works out within the actual program at some point.. And I think it'd be pretty challenging for a level designer to figure out what's working and what needs to be changed from word of mouth alone..

There are games that rely less on gameplay mechanics and are still fun, Journey on the PS3 is the best example I can think of.. A game like that, I could imagine someone being able to craft more intuitively..

Other than that, maybe he could just take on a stronger role of focus on just worldbuilding and leave the intricacies of level design to one of colleagues.. http://www.reddit.com/r/worldbuilding

Anyway, good luck!

Wednesday, June 10, 2015 - 16:13

Interesting tool, but none of those seemed to be the right font.. got me curious too! o.O;

Tuesday, May 19, 2015 - 14:00

Siggs - Well.. The image size needs to be changed to a multiple of whatever tilesize you're using in order to be placed smoothly.. o.O;

 

UHM.. I just converted all the frames to "Power of Two" sizes..

https://drive.google.com/folderview?id=0B23VwTc0S49gNl9pempGNTV1MDA&usp=...

Maybe that would work better..

Tuesday, May 19, 2015 - 13:13

double-posted.. can't delete.. x.x

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