Hehe, yeah, I live in a rather rural area and indeed my internet connection sucks. Although this was during a particular bad time of the day -- in the evening, when more people use the internet.
Are you sure it was because of copyright issues and not because of trademark issues? This would also make the new version unusable, because "Windows" is a Microsoft trademark.
Maybe instead of making the player place monster lairs, their locations could be procedurally generated. Since the player can't defeat these monsters, he'll need to either start digging elsewhere or attract and equip strong enough heroes to continue.
The fairware model might also be worth a try.
Hehe, yeah, I live in a rather rural area and indeed my internet connection sucks. Although this was during a particular bad time of the day -- in the evening, when more people use the internet.
Yes, it's considered a free license by GNU:
http://www.gnu.org/licenses/license-list.en.html#MPL-2.0
@Julius:
Are you sure it was because of copyright issues and not because of trademark issues? This would also make the new version unusable, because "Windows" is a Microsoft trademark.
Maybe instead of making the player place monster lairs, their locations could be procedurally generated. Since the player can't defeat these monsters, he'll need to either start digging elsewhere or attract and equip strong enough heroes to continue.
Why are these flagged as having license issues?
Just for your information: There already is a pretty complete collection of User Interface elements here.
Yeah, both should be okay:
http://www.gnu.org/licenses/license-list.en.html#apache2
http://www.gnu.org/licenses/license-list.en.html#SILOFL
I'm going to write my networking code before the code phase begins:
3rd party libraries I'm going to use:
MilkyTracker is quite decent aswell, although it's user interface is a bit clunky.
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