Our workflow is oriented toward producing just the final .PNG images, that was our original goal and that's what we're sticking to for now. (Who knows, maybe the current chip shortages will get so bad, games will shift back to 2D since no one will have graphics cards!)
We have a tentative release schedule available here. A lot of the answers to your questions are on our website! We update it regularly. You'll also find our About section, if you want to learn more about us.
We plan on releasing sets for all different types of biomes, to cover the whole gamut of possibilities. We just have transparent background 32-bit PNGs, no blender files. We'll be releasing inventory icons and item-on-the-ground images as well for our weaponry as well, so no miscoordination in that area. Terrain and buildings are next on our list; if you look at our site, we've got environment objects and knick knacks down pat. Right now, we're working on a dynamic character system which is proving a challenge but we're making good progress. After we polish that off, we'll set our sights on some modular worldbuilding assets.
What creative commons licenses are your paid and free assets and are the free assets compatible to be on your user profile on Opengameart ~free like all of the other assets on here?
We have our own license, which you can find here. The TL;DR is you can use the assets any way you want, just no distributing, outside of a project/game. Our free assets are compatible to be on Opengameart, however being on multiple distribution platforms is a pain (make a typo? fix it on 5 webstores!) so for now we're sticking to our website and itch.io.
Do you take suggestions for new assets? Also do you take commissions for tilesets / art assets?
Yes and yes. We understand the budget (or lack thereof) of some projects, so don't be afraid to reach out and let us know what you need. We can work with any situation. Reach out to us on Discord, email or web form.
Are your assets compatible with Tiled.exe / Flare without too much extra work?
Flare, yes. You may need to scale down a bit as our assets are fairly high quality. We're not sure about tiled yet; it's on our list to test compatibility. We'll modify our assets as necessary to make sure they work with Tiled, it seems like a powerful tool we're excited to play around with.
What do you want to do with your time making assets and do you have any goals / projects of your own?
We're trying to build an all-encompassing system of modular isometric assets. If you want to get all your art assets from one artist, your options are limited and/or costly. We'd like to be a one-stop-shop. We're currently working on a game called Plains of Shinar, which serves a double purpose of showcasing our assets and a quality assurance testing grounds before we publish new packs.
How did you start doing this and what do you enjoy about making assets / things rpg related?
We started making assets for Plains of Shinar and realized there weren't too many great non-mobile oriented isometric art resources. We shifted gears and are really enjoying coming up with dynamic systems to make sure all the character outfits snap together just right, and the quality really pops.
Our workflow is oriented toward producing just the final .PNG images, that was our original goal and that's what we're sticking to for now. (Who knows, maybe the current chip shortages will get so bad, games will shift back to 2D since no one will have graphics cards!)
We have a tentative release schedule available here. A lot of the answers to your questions are on our website! We update it regularly. You'll also find our About section, if you want to learn more about us.
We plan on releasing sets for all different types of biomes, to cover the whole gamut of possibilities. We just have transparent background 32-bit PNGs, no blender files. We'll be releasing inventory icons and item-on-the-ground images as well for our weaponry as well, so no miscoordination in that area. Terrain and buildings are next on our list; if you look at our site, we've got environment objects and knick knacks down pat. Right now, we're working on a dynamic character system which is proving a challenge but we're making good progress. After we polish that off, we'll set our sights on some modular worldbuilding assets.
Great questions!
What creative commons licenses are your paid and free assets and are the free assets compatible to be on your user profile on Opengameart ~free like all of the other assets on here?
We have our own license, which you can find here. The TL;DR is you can use the assets any way you want, just no distributing, outside of a project/game. Our free assets are compatible to be on Opengameart, however being on multiple distribution platforms is a pain (make a typo? fix it on 5 webstores!) so for now we're sticking to our website and itch.io.
Do you take suggestions for new assets? Also do you take commissions for tilesets / art assets?
Yes and yes. We understand the budget (or lack thereof) of some projects, so don't be afraid to reach out and let us know what you need. We can work with any situation. Reach out to us on Discord, email or web form.
Are your assets compatible with Tiled.exe / Flare without too much extra work?
Flare, yes. You may need to scale down a bit as our assets are fairly high quality. We're not sure about tiled yet; it's on our list to test compatibility. We'll modify our assets as necessary to make sure they work with Tiled, it seems like a powerful tool we're excited to play around with.
What do you want to do with your time making assets and do you have any goals / projects of your own?
We're trying to build an all-encompassing system of modular isometric assets. If you want to get all your art assets from one artist, your options are limited and/or costly. We'd like to be a one-stop-shop. We're currently working on a game called Plains of Shinar, which serves a double purpose of showcasing our assets and a quality assurance testing grounds before we publish new packs.
How did you start doing this and what do you enjoy about making assets / things rpg related?
We started making assets for Plains of Shinar and realized there weren't too many great non-mobile oriented isometric art resources. We shifted gears and are really enjoying coming up with dynamic systems to make sure all the character outfits snap together just right, and the quality really pops.