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Monday, January 27, 2014 - 13:26

P.S: the Author is also working on some interesting other more tactical game modes as can be seen here: http://forum.freegamedev.net/viewtopic.php?f=20&t=4554

Friday, January 24, 2014 - 10:22

Well in that case someone should backport those nice features to Darkplaces :p
I especially like the in-game terrain and realtime lights editor.

Thursday, January 23, 2014 - 15:38

Sorry still haven't got around fixing the models, even though my holidays were kind of boring.

 

Have you thought about using the FTEqw engine instead? Seems more suitable with all it's real time editing features (lights, terrain; also has ragdolls) to your idea of a sandbox game.

Compatibility to Xonotic isn't too bad: http://forums.xonotic.org/showthread.php?tid=4664

Download it here: http://triptohell.info/moodles/

 

Edit: there is also now a cool CSQC forum here: http://forums.inside3d.com/viewforum.php?f=16

And someone is working on a nice RPG like inventory in CSQC here:

https://gitorious.org/salvatrix/salvatrix/source/840811c93003058c3b7953c...

Monday, January 20, 2014 - 09:56

great... the mix of chip-tunes with "real" instuments should be done more often :)

Saturday, January 18, 2014 - 15:20

AFAIK the texture from cgtextures are not PD or any CC license:

http://cgtextures.com/content.php?action=license

Saturday, January 18, 2014 - 09:24

Nice, too bad that there arn't any freely licensed textured for them.

Not that I plan to use the UDK levels, but what would be the license on them?

Friday, December 20, 2013 - 17:17

must have in any first person realism shooter ;)

Friday, December 20, 2013 - 10:41

Thanks for posting these... nice work!

We need more game usable 3D stuff like this here on OGA :)

Sunday, December 15, 2013 - 05:08

Not sure why you think dvd sizes are important for a download only game, but yes keeping filsize down is a good idea.

Using per face texture is btw a bad idea as it creates very inefficient UV maps that multiply the vertex count to be rendered and thus effect performance very badly (especially with animated meshes).

Sunday, December 15, 2013 - 05:02

Great song!

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