Sorry still haven't got around fixing the models, even though my holidays were kind of boring.
Have you thought about using the FTEqw engine instead? Seems more suitable with all it's real time editing features (lights, terrain; also has ragdolls) to your idea of a sandbox game.
Not sure why you think dvd sizes are important for a download only game, but yes keeping filsize down is a good idea.
Using per face texture is btw a bad idea as it creates very inefficient UV maps that multiply the vertex count to be rendered and thus effect performance very badly (especially with animated meshes).
P.S: the Author is also working on some interesting other more tactical game modes as can be seen here: http://forum.freegamedev.net/viewtopic.php?f=20&t=4554
Well in that case someone should backport those nice features to Darkplaces :p
I especially like the in-game terrain and realtime lights editor.
Sorry still haven't got around fixing the models, even though my holidays were kind of boring.
Have you thought about using the FTEqw engine instead? Seems more suitable with all it's real time editing features (lights, terrain; also has ragdolls) to your idea of a sandbox game.
Compatibility to Xonotic isn't too bad: http://forums.xonotic.org/showthread.php?tid=4664
Download it here: http://triptohell.info/moodles/
Edit: there is also now a cool CSQC forum here: http://forums.inside3d.com/viewforum.php?f=16
And someone is working on a nice RPG like inventory in CSQC here:
https://gitorious.org/salvatrix/salvatrix/source/840811c93003058c3b7953c...
great... the mix of chip-tunes with "real" instuments should be done more often :)
AFAIK the texture from cgtextures are not PD or any CC license:
http://cgtextures.com/content.php?action=license
Nice, too bad that there arn't any freely licensed textured for them.
Not that I plan to use the UDK levels, but what would be the license on them?
must have in any first person realism shooter ;)
Thanks for posting these... nice work!
We need more game usable 3D stuff like this here on OGA :)
Not sure why you think dvd sizes are important for a download only game, but yes keeping filsize down is a good idea.
Using per face texture is btw a bad idea as it creates very inefficient UV maps that multiply the vertex count to be rendered and thus effect performance very badly (especially with animated meshes).
Great song!
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