Hmm, did you try it with GIMP 2.8.4? Because I recently updated my GIMP to that version and when I try to use insanebump it seems to simply do nothing when pressing ok. The config window simply closes imidiatly.
In the above examples the light an shadows you would normally find is a photo texture are already removed somehow (the original author has not explained is technique yet). But tools like Crazy Bump try to algorythmically "flatten" the photo and thus remove some shadows from the then thus created diffuse texture (e.g. that is where that name comes from: no shadows as if lit by diffuse light).
Great, works again now! Thanks for the quick repair.
Hmm, did you try it with GIMP 2.8.4? Because I recently updated my GIMP to that version and when I try to use insanebump it seems to simply do nothing when pressing ok. The config window simply closes imidiatly.
Ah, that looks pretty cool... just the characters look a bit out of place and could probably be a bit more "pixel" styled.
But I will definilty follow this cool endeavor (sorry no pixel artist, so I can't contribute myself).
Hmm, wouldn't that be something Tiled could be easily modified to do?
Ok, perfectly understandable and good that you are keeping that in mind. Looking forward to the remaining ones though!
Cool, please post the other textures from the Blenderartist post too ;)
In the above examples the light an shadows you would normally find is a photo texture are already removed somehow (the original author has not explained is technique yet). But tools like Crazy Bump try to algorythmically "flatten" the photo and thus remove some shadows from the then thus created diffuse texture (e.g. that is where that name comes from: no shadows as if lit by diffuse light).
Also doesn't give you specularity maps and uses Adobe Air with is about the most crappy and dead/unsupported format ever (especially on Linux).
Edit: Ok you can use the Flash based web-version... but I hate relying on web-based service.
Well there is this: http://opengameart.org/forumtopic/someone-willig-to-update-insane-bump-p...
not sure how well it compares to the crazy bump output, and it still has a few minor bugs...
Pretty nice textures... just need to be run though a normal and spec map tool like crazy bump ;)
What tool are you using to make them seamless? Could you make a small tutorial?
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