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Saturday, June 15, 2013 - 08:41

I think it was due to him switching attention to a BGE first person shooter project and thus abandoning this game.

Friday, June 14, 2013 - 16:35

First stretch goal reached, additional enemies now included in the download.

Friday, June 14, 2013 - 16:04

Sorry for the late reply. I am not a pixelartist, but definitly influenced by the anarchist thought ;)

I am currently brainstoriming a 3D game (I am a 3D artist) based on the Darkplaces engine, set in a dystopian post-apocalyptic "snow-ball earth" world. Not sure how "anarchistic" it will actually be, and I doubt I will even find the time to actually make said game, but anyways... I wanted to show my support ;)

In general I would say a lot of the FOSS proponents are at least partially influenced by the anarchist thought, even though many are probably not aware of that.

Wednesday, June 12, 2013 - 14:33

You really shouldn't make such a building out of a single mesh anyways... there are so many repeating parts that can be represented by a single duplicated mesh in the GPU. The the rest you just block out with level geometry (given you have a proper level editor :p ).

Tuesday, June 11, 2013 - 15:40

Nice tutorials! I will recomend these to Blender n00bs the next time ;)

Tuesday, June 11, 2013 - 04:33

Ok, so the ones you uploaded on this page are CC-by, the rest ist non free software compatible and thus of little relevance for this site.

Monday, June 10, 2013 - 10:56

Ok, "free" is nice, but what is the actual license?

Monday, June 10, 2013 - 09:19

The main problem would be probably to transfer the GLSL shaders. Blender has an export option for that, but they will usually not work out of the box in other engines.

However GLSL programmers seem to be even harder to find than good animators in the FOSS game dev scene.

Monday, June 10, 2013 - 09:16

Yes someting like that, however combining it with an actual popular game project might bring in more publicity.

Of course this would need to be discussed with developers of such a project first.

Monday, June 10, 2013 - 07:35

Found some time to iron-out the last rough edges?

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