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Friday, February 22, 2013 - 14:28

Ahh, cool use of the LPC assets! Maybe our next contest could be graphics for gigalomania ;)

Wednesday, February 20, 2013 - 15:41

@Bart: Please make an announcement over at FreeGamer too.

Congrats to everyone! So many great entries.

Thursday, February 14, 2013 - 13:10

Hmm, a pogo stick, a whip, a turtle, a T-block, and what ever other funny Gameboy references you can think off ;)

Sunday, February 10, 2013 - 15:02

nice ones, and great example of good vector graphics for game use. For graphics under a license that allows modifiing, vector art is really great :)

Sunday, February 10, 2013 - 06:03

Yes you are not allowed to do it, see: http://en.wikipedia.org/wiki/Design_patent

And there has been even a case of an actual lawsuit aganist EA: http://www.shacknews.com/article/71880/ea-sued-for-battlefield-3-helicop...

However most car designs today are so generic anyways, that with slight mixing of various designs you can come up with something that would be probably ok to use.

Monday, February 4, 2013 - 10:10

Was ready for entry in the remix competition, but my internet broke over the weekend :(

Tuesday, January 29, 2013 - 11:10

Yeah, I gathered so much... for the most part it seems like just small adjustments to the vertex normals right? Looks nice as the end result though ;) Note sure if Cube2 supports edited vertex normals though...

For my playermodels I might rather look into a funny way of creating normalmaps ;) But I might use these plants never the less... lets see.

Tuesday, January 29, 2013 - 09:55

ok then I will try and figure it out myself! Thanks for releasing it anways!

Tuesday, January 29, 2013 - 03:18

Wow, that is an coincidence as I was just looking into similar stylized graphics for a small test game.

The plants look very nice, can you make a short tutorial how to achieve this effect? I would like to apply it to other models (including a set of more complex playermodels if possible) also.

Friday, January 25, 2013 - 14:41

Luckily I know German ;) Thx for the link, those are indeed surprisingly game usable... most of the free motion capture you will find on the internet is sadly not.

However appling motion capture is not very easy either (search for a "animation retargeting" tutorial for Blender).

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