I guess a general clean-up wouldn't hurt. Very low quality stuff could also be put into a seperate category to be removed later unless the original creator objects.
Join some cool game project to get motivated again! f.e. Tremolous is currently getting a massive graphical update in the form of TremZ (no website yet, talk with them on IRC: tremz on freenode) and I think they would be happy to have a skilled texture artist and props modeler like you.
Bart would be the one to talk to... but (except maybe for the affiliate status) nothing is really holding you back to promote OGA on your blog. I am sure additional promotion is appreciated by everyone in this case.
Ahh thanks... painting in Blender... hmm sounds a bit strange to me. Pretty nice drawing skills though! You got a tablet, or is it all mouse done?
You use color blobs on the right side for picking color gradients?
Hmm one thing that might be interesting though about this workflow is that it could be combined with drawing a "paintery" highpoly mesh/normal map via the sculpt tools also... not totally strait forward, but for sure easier than to fiddle about that with three different programs... too bad that I suck at sculpting too ;)
Hmm, can't say I really like that concept... how about something more "Starcraft Infested Kerrigan" like?
P.S.: Nothing screams "Dark/Succubus" like heart shaped underware :p
I guess a general clean-up wouldn't hurt. Very low quality stuff could also be put into a seperate category to be removed later unless the original creator objects.
Join some cool game project to get motivated again! f.e. Tremolous is currently getting a massive graphical update in the form of TremZ (no website yet, talk with them on IRC: tremz on freenode) and I think they would be happy to have a skilled texture artist and props modeler like you.
http://opengameart.org/content/palm-tree-v2-low-poly-edition
my submission... was only 20minutes work though ;)
Not really super suited for mobile... maybe rather a LOD version of the original ;)
Thanks, very usefull!
Bart would be the one to talk to... but (except maybe for the affiliate status) nothing is really holding you back to promote OGA on your blog. I am sure additional promotion is appreciated by everyone in this case.
Hey Mumu... could you please upload these regulary and with a license to OGA (e.g. as an individual entry?).
But great work to both of you!
All the propaganda pics from the IDF (lets not get into politics please) have been recently released under the CC-by:
https://twitter.com/#!/IDFSpokesperson/status/115769848629428227
http://www.idf.il/1283-11312-en/Dover.aspx
Might include some nice texture sources or at least good military reference.
Awesome... more stuff to add to my Doom3 mod base project:
http://sourceforge.net/p/artbaseidtech4/
Still busy uploading and writing material definitions etc for your other awesome stuff!
How about making some more sci-fi Doom3 like textures, or some medival stuff?
Ahh thanks... painting in Blender... hmm sounds a bit strange to me. Pretty nice drawing skills though! You got a tablet, or is it all mouse done?
You use color blobs on the right side for picking color gradients?
Hmm one thing that might be interesting though about this workflow is that it could be combined with drawing a "paintery" highpoly mesh/normal map via the sculpt tools also... not totally strait forward, but for sure easier than to fiddle about that with three different programs... too bad that I suck at sculpting too ;)
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