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Saturday, November 8, 2014 - 03:23

Great work so far!

Friday, November 7, 2014 - 01:23

Thanks for the additional preview pictures!

 

Thursday, November 6, 2014 - 11:31

Cool, please upload the other free packs too! thx.

lol
Thursday, November 6, 2014 - 00:43

lol

Sunday, October 26, 2014 - 08:52

How do you plan to do view culling? AFAIK Without a bsp tree a quake engine will not handle larger levels very well. Maybe you can add some simple level geometry and auto-run the bsp calculation step?

Without grid based movement it will be just another dungeon FPS no? Although some rogue-like elements like in the game Zigurrat could be introduced.

Sunday, October 12, 2014 - 06:43

Hmm, by the way (and quite OT) but what ever happend to the DP based Tomes of Mephistopheles?

http://tom.kot-in-action.com/index.html

I think it was abandoned and maybe Motorsep could be convinced to liberate the code and/or assets now?

Edit: got a quick reply from him that the quakeC code wasn't available to him (legal issues) and the art was still planned for another game in the future. Too bad...

Monday, October 6, 2014 - 08:48

Ok darkplaces is also cool.

Talk to the guy behind the recently abandoned Scout's Journey (http://spawnhost.wordpress.com/ or http://forums.inside3d.com/viewtopic.php?f=17&t=5359) for his client side QuakeC based inventory code, he shared a gitorious link before, but seems to have deleted his account now. Never the less he is probably willing to share the source and it should run on Darkplaces similarly to FTE.

This could also give some good hints, but the source isn't clearly licensed: http://chrisjpage.com/hobby/the-hunted-chronicles/

For medival style stuff you your also look at some of this: http://opengameart.org/forumtopic/chaosesque-anthology-opensourcefree-fp...

Thursday, October 2, 2014 - 04:57

Yeah, forget about the BGE. Nice for prototyping, but nothing for building a foundation for a longer term project (which seems to be part of the goal here).

@Andrewj: have you looked at the code fron jClassic RPG? That one seems very close to what is needed already, however the rendering engine is not supported any longer. Maybe it could be replaced with jMonkey 3d?

Wednesday, October 1, 2014 - 10:05

another option would be to continue the Moonshades game:

https://github.com/moonshades/moonshadesgame

http://www.moonshadesgame.com/

 

Sunday, September 28, 2014 - 23:45

Hrmm, please don't remind me of my failed, over-ambitious attempts :( Not even sure if I still have some remains or deleted them in frustration...

Using idtech4 sounds like a good idea though, but probably more ambitious than reviving jClassic RPG.

Btw: any enemies planned for the game? Without that it might be a bit boring. Will be a somewhat difficult to find some that are nice enough though (and creating them from scratch is unrealistic for a "small" project like this).

Edit: Hmm on the other hand, a project like this would really benefit from a simple level editor. Not sure if idtech4 would be the best for that.

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