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Wednesday, January 13, 2016 - 09:09

Well, I pretend to have been the one who convinced the author of open-sourcing of OpenRTS, otherwise I am not really affiliated... but once it reaches a more mature state as a RTS it is definitly on my (dream) list of engines to mod ;)

Integrating the editor for 0.7 or 0.8 sound good... I don't want to pressurize you of course, but I am conviced that those two changes (view angle and nicer editor/maps) will already make a big difference in how your game is percieved (and thus attract more potential players).

Wednesday, January 13, 2016 - 06:50

The camera angle in the video you posted looks much better, but of course I don't know if it would also play better. Seems worth a try though and it would definitly help making the game look better and while also being less alienating to new players who will expect a more 'typical' camera angle.

Since it is 3D you could maybe 'flip' the maps? I.e. I assume it will be a bit like Dota in the sense that you normally have a "top" and a "bottom" team, but if you would flip the angle depending on the team so that both sides move "up" toward the enemy team it would be quite fair I guess and also allow a somewhat increased view distance in most common game cases. Of course fipping view angle depending on the team might be a bit confusing at first for new players trying to memorize the maps.

Oh and I think integrating the OpenRTS editor (and level assets?) should be top priority as it is really great and would make your game 500% better imediatly :p Seriously, do it NOW! :D

Edit2: Did you think about using the Ryzom character models and animations? They have been converted into relatively usable formats not too long ago: http://forum.freegamedev.net/viewtopic.php?f=6&t=5138

Tuesday, January 12, 2016 - 08:00

That looks like an interesting start already, however the slightly odd top-down perspective is probably going to turn off quite a few people. Have you tried if a more isometric like angle still retains the overall feel of the game?

Edit: did you look into adapting the level editor from OpenRTS by the way? Would be a really cool way to make nice looking levels. See: https://github.com/methusalah/OpenRTS also jMonkey3d based.

Tuesday, December 1, 2015 - 07:31

Just for future reference (unless you really insist on using a GIMP plugin):

http://awesomebump.besaba.com/

is probably the new reference for making nomal-maps using open-source software and it runs on Linux very well too.

Wednesday, September 30, 2015 - 06:15

Very nice work! Any chance we will see a more modular character set for easier repurposing?

Tuesday, September 22, 2015 - 06:30

Glad you like them. But keep in mind that you need to change the license for the combined work to CC-by-SA then.

 

Friday, September 4, 2015 - 23:18

Pretty nice. Do you also have a CC-by base character to go with that?

Monday, August 31, 2015 - 01:56

The complete work is obviously CC-BY-NC-SA, but part of it can also be used under CCO.

A pity that is uses a NC texture though, which is not really compatible with FOSS.

Wednesday, August 26, 2015 - 06:55

Ok.. so why did you write in the other submission (with the exact same submission text) that the art was merely "roality free" and redistribution etc. (all which CC_by or CC0 grant) was not allowed?

Monday, August 24, 2015 - 07:04

Normally done with ragdolls these days :p Otherwise just make some nice particle effect and dissapear the model...

Somehow I can't stand hand-animated death animations anymore... they always look extremely artificial and odd.

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