Well, I pretend to have been the one who convinced the author of open-sourcing of OpenRTS, otherwise I am not really affiliated... but once it reaches a more mature state as a RTS it is definitly on my (dream) list of engines to mod ;)
Integrating the editor for 0.7 or 0.8 sound good... I don't want to pressurize you of course, but I am conviced that those two changes (view angle and nicer editor/maps) will already make a big difference in how your game is percieved (and thus attract more potential players).
The camera angle in the video you posted looks much better, but of course I don't know if it would also play better. Seems worth a try though and it would definitly help making the game look better and while also being less alienating to new players who will expect a more 'typical' camera angle.
Since it is 3D you could maybe 'flip' the maps? I.e. I assume it will be a bit like Dota in the sense that you normally have a "top" and a "bottom" team, but if you would flip the angle depending on the team so that both sides move "up" toward the enemy team it would be quite fair I guess and also allow a somewhat increased view distance in most common game cases. Of course fipping view angle depending on the team might be a bit confusing at first for new players trying to memorize the maps.
Oh and I think integrating the OpenRTS editor (and level assets?) should be top priority as it is really great and would make your game 500% better imediatly :p Seriously, do it NOW! :D
That looks like an interesting start already, however the slightly odd top-down perspective is probably going to turn off quite a few people. Have you tried if a more isometric like angle still retains the overall feel of the game?
Edit: did you look into adapting the level editor from OpenRTS by the way? Would be a really cool way to make nice looking levels. See: https://github.com/methusalah/OpenRTS also jMonkey3d based.
Ok.. so why did you write in the other submission (with the exact same submission text) that the art was merely "roality free" and redistribution etc. (all which CC_by or CC0 grant) was not allowed?
Well, I pretend to have been the one who convinced the author of open-sourcing of OpenRTS, otherwise I am not really affiliated... but once it reaches a more mature state as a RTS it is definitly on my (dream) list of engines to mod ;)
Integrating the editor for 0.7 or 0.8 sound good... I don't want to pressurize you of course, but I am conviced that those two changes (view angle and nicer editor/maps) will already make a big difference in how your game is percieved (and thus attract more potential players).
The camera angle in the video you posted looks much better, but of course I don't know if it would also play better. Seems worth a try though and it would definitly help making the game look better and while also being less alienating to new players who will expect a more 'typical' camera angle.
Since it is 3D you could maybe 'flip' the maps? I.e. I assume it will be a bit like Dota in the sense that you normally have a "top" and a "bottom" team, but if you would flip the angle depending on the team so that both sides move "up" toward the enemy team it would be quite fair I guess and also allow a somewhat increased view distance in most common game cases. Of course fipping view angle depending on the team might be a bit confusing at first for new players trying to memorize the maps.
Oh and I think integrating the OpenRTS editor (and level assets?) should be top priority as it is really great and would make your game 500% better imediatly :p Seriously, do it NOW! :D
Edit2: Did you think about using the Ryzom character models and animations? They have been converted into relatively usable formats not too long ago: http://forum.freegamedev.net/viewtopic.php?f=6&t=5138
That looks like an interesting start already, however the slightly odd top-down perspective is probably going to turn off quite a few people. Have you tried if a more isometric like angle still retains the overall feel of the game?
Edit: did you look into adapting the level editor from OpenRTS by the way? Would be a really cool way to make nice looking levels. See: https://github.com/methusalah/OpenRTS also jMonkey3d based.
Just for future reference (unless you really insist on using a GIMP plugin):
http://awesomebump.besaba.com/
is probably the new reference for making nomal-maps using open-source software and it runs on Linux very well too.
Very nice work! Any chance we will see a more modular character set for easier repurposing?
Glad you like them. But keep in mind that you need to change the license for the combined work to CC-by-SA then.
Pretty nice. Do you also have a CC-by base character to go with that?
The complete work is obviously CC-BY-NC-SA, but part of it can also be used under CCO.
A pity that is uses a NC texture though, which is not really compatible with FOSS.
Ok.. so why did you write in the other submission (with the exact same submission text) that the art was merely "roality free" and redistribution etc. (all which CC_by or CC0 grant) was not allowed?
Normally done with ragdolls these days :p Otherwise just make some nice particle effect and dissapear the model...
Somehow I can't stand hand-animated death animations anymore... they always look extremely artificial and odd.
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