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Thursday, May 17, 2018 - 07:30

I had some ideas for the flare game too:

  • chests / loot should stay open when you come back to a map (For me it sounds weird that the loot in the chests respawn )
  • some sort of switch that stay on only for a short amount of time and sets back to "off" state. You can create some parts in the game where you have to be really fast.
  • enemies that (maybe randomly) spawn somewhere close to the player in some areas of the game. Maybe creatures coming out of the ground or falling from the sky
  • breakable items - some items get destroyed when using them. like the tools in MC or minetest.

I have also planned to create some artwork soon that may be usable in the flare game.

 

Monday, May 14, 2018 - 05:52

I would start with simple models first and focus more on gameplay, making the game more stable and playable.

Thursday, March 15, 2018 - 16:39

boom - great

Thursday, March 15, 2018 - 14:27

no, it is the difference if you click on a category from the browse menu or from the "lastest art" page - when i searched from browse menu, the category was selected, and from latest art it was not - but that seems to work again.

 

Thursday, March 15, 2018 - 13:44

almost, but there is a little difference:

 

the link from browse shows me something like this

"&field_art_type_tid[]=10"

and the other ones

"&field_art_type_tid%5B%5D=10",

no art category is checked for me in this case

Thursday, March 15, 2018 - 12:23

Edit: it's fixed from the browse menu - but not from the "view more" on this page: https://opengameart.org/latest

they have all the issue that no art type is checked, also "textures - (view more)" has "field_art_type_tid[]=14" in the search field from this link.

Monday, March 12, 2018 - 15:11

yeah, it's fixed

 

Sunday, September 4, 2016 - 14:00

i like these graphics, the tree / bush looks good. Do you already have some more tiles to show???

Tuesday, October 27, 2015 - 03:37

again, this time 25 topics from one spammer.

Friday, October 23, 2015 - 14:40

they are good (even i won't use them in a game, because my game is in 3D...), but many others can use this.

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