chests / loot should stay open when you come back to a map (For me it sounds weird that the loot in the chests respawn )
some sort of switch that stay on only for a short amount of time and sets back to "off" state. You can create some parts in the game where you have to be really fast.
enemies that (maybe randomly) spawn somewhere close to the player in some areas of the game. Maybe creatures coming out of the ground or falling from the sky
breakable items - some items get destroyed when using them. like the tools in MC or minetest.
I have also planned to create some artwork soon that may be usable in the flare game.
no, it is the difference if you click on a category from the browse menu or from the "lastest art" page - when i searched from browse menu, the category was selected, and from latest art it was not - but that seems to work again.
I had some ideas for the flare game too:
I have also planned to create some artwork soon that may be usable in the flare game.
I would start with simple models first and focus more on gameplay, making the game more stable and playable.
boom - great
no, it is the difference if you click on a category from the browse menu or from the "lastest art" page - when i searched from browse menu, the category was selected, and from latest art it was not - but that seems to work again.
almost, but there is a little difference:
the link from browse shows me something like this
"&field_art_type_tid[]=10"
and the other ones
"&field_art_type_tid%5B%5D=10",
no art category is checked for me in this case
Edit: it's fixed from the browse menu - but not from the "view more" on this page: https://opengameart.org/latest
they have all the issue that no art type is checked, also "textures - (view more)" has "field_art_type_tid[]=14" in the search field from this link.
yeah, it's fixed
i like these graphics, the tree / bush looks good. Do you already have some more tiles to show???
again, this time 25 topics from one spammer.
they are good (even i won't use them in a game, because my game is in 3D...), but many others can use this.
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