Hey guys! Thanks for checking this out.
Particle Boy is my first ever iOS game. Ive been working on it for 3 months now, and I hope to finish it in early september before my senior year at Stony Brook University takes over my life.
The stuff thats done so far is 4 weapons. A fireball, a meteor, a "bouncer", and a beam. Each one has 7 different evolutions and is evolved over time by killing a certain amount of enemies.
The game is a sidescroller. You simply move left,right and shoot, ocasionaly changing your weapon. There are also 3 long lasting spells. Each spell last a few minutes and is linked with a song and a weapon. There is a long lasting spell for the meteors, the beam, and the "bouncers". Spells have cooldown rates of 12 minutes and they are very powerful.
There are alos 3 different background themes that can occur. The first is "The Starry Night". It has fireflies moving around on the bottom with stars and shooting stars up top. I still want to get the stars scrolling with he player. The second is a Rain/Thunderstrom. And the third is a Firework celebration, I still want to get the fireworks to scroll with the player. I also still need music for each of these background themes.
TODO:
Add art - (Animated player and enemies)
Add music - for the different long lasting spells and themes that occur.
Edit: I'm now using this to keep track of what art/music is in the game
ART
The main character, background, and enemies by Thorsten R. Mayer AKA Tokka
OLD The enemies by Clint Bellanger - (No Longer In Game)
*Background inspired by Lukes' planets
MUSIC
Sandblaster by Clearside (Used at the in game store)
Siste Viator by Clearside (Used for the title)
Lurid Delusion by Matthew Pablo (Used for the game over screen)
Tactical Persuit or Dark Decent by Matthew Pablo (Used for the long lasting meteor spell)
Grassy World by Matthew Pablo (Used for the Firework celebration theme)
The Dark Amulet by Matthew Pablo (Used for Starry Night theme)
Dramatic Action by HorrorPen (Used for long lasting Beam spell)
Noisy Tubes by HorrorPen (Used for the blue flames)
Recall of the shadows by FoxSynergy (Used for the long lasting "Bouncer" spell)
Mushrooms by avgvst (Used for the rain/thunderstorm theme)
Thank you to everyone that has allowed me to use thier artwork and music. You guys are awsome at what you do and I hope one day I can be awsome at what I do :D You guys are very inspirational and I really mean that, thank you.
I want to take some time to talk about my last project.
Last summer I made a video game called Solar Snake for Android phones. It is 100% free and 100% adorable :D
I'll put the images used on OGA if anyones interested. The artwork consisted of a single 126x126 Sprite Sheet, think of that while you play the game :D
Solar Snake is supposed to represent the human train of thought. Specifically mine I guess :D And the "Terrible Teleporter" (The world Solar Snake moves around in) Is the human mind. At the beginning of the game you see Solar Snake get sucked in to the Terrible Teleporter and for the rest of the game he tries to find a way out. But of course he never does. Each level was inspired by something I would randomly think about, for example. Theres a pacman level, a candy land inspired level, a Towers of Hanoi level, an artpad inspired level of a picture I loved. You get the point :D All things that randomly popped into my head while making the game. The snake teleports from one level to another. The game is meant to be very confusing :D As I feel thats how the brain is.
BLAH BLAH BLAH right :D Anyway because I wanted Solar Snake to represent my train of thaught and he's able to teleport from one world to another because of the teleporters in the "Terrible Teleporter" a.k.a. the human mind, he appears in all my video games :D
He was in my very poorly programmed video game Collision which I sadly found out doesnt work on a majority of the Android devices.
But he will also be making an appearance in Particle Boy. This time he will be playable, and depending on how good you do as Solar Snake when he teleports into Particle Boys world, you will get certain things like health and ammo and maybe some cash money :D
Anyway I thaught I would take some time to introduce you guys to Solar Snake so you knew what he was when you saw him in the game.
Thanks for reading :D
I just made 3 videos showing the above artwork and music in Particle Boy.
Check em out and let me know what you think!
http://youtu.be/V08HfInJEiA
http://youtu.be/5G3nThKUkkA
http://youtu.be/kF7FJmp7Ymk
Ignore the lag at parts and how much crap is going on :D
Each weapon has a level up effect that uses alot of particles. I made each gun go from level 1 to 7 in a single kill so were dealing with 7 times the normal amount of particles at certain parts :D. This is why the fire freaks out in the beginning as well.
But yeah let me know what you guys think about the songs and there themes/background particle effects I have chosen/made to go along with them.
Coming soon is more enemie types! Of course there from Clint Bellanger :D
Triangle boy, triangle boy.
Triangle boy hates particle boy.
They get in a fight, triangle wins.
Triangle boy.
...anyway, the game is looking pretty neat so far. A few notes, though:
On the opening screen it says "art and music by Opengameart.org"; you should probably say 'from' rather than 'by,' since OGA is a venue for (and occasional commissioner of) work, rather than a producer.
Sorlo's sprite appears to be crunched together horizontally, which looks kind of odd. Is that a preview thing or is there some other reason?
Anyway, keep up the good work.
Thanks Redshrike I'll change it to say from. Originally it said by because all my Music was coming from one person, but then I stumbled upon OGA <3. Thanks for pointing that out.
Ill look into Sorlo thanks for pointing out.
And WOOOO! Your the first person to post on this thing besides me :D Thank you!
WOW Thank you Redshrike! I originally used a rectangle that was 34x64 for my main player. I never changed its with and height to meet Sorlos! Thank you so much, I knew something was off but I didnt know what.
Thanks again Redshrike
Ogres are now in!
http://youtu.be/bVxiMN_BCCs
Ogres are from Clint Bellanger
So are wherewolves!
http://youtu.be/4AciuDkotn4
All enemies by Clint Bellanger
And hey if your reading this please leave some feedback and critisism. It's all welcomed! Thats the reason for this Thread anyway :D
Whats Next:
Some game over screen/Continue screen. Lives/player health etc...
Then ammo, money drops, buying ammo and upgrading within a store
(As of now player is invincable and has unlimited ammo)
If your interested in making the main character check out
http://opengameart.org/forumtopic/150-usd-for-an-animated-main-character
I just came into some money and upped the price for my main character
http://opengameart.org/forumtopic/300-usd-for-an-animated-main-character
Please someone help me out!
Don't know if its worth mentioning on here but Particle Boy is a dream. There is someone called "Potato Kid", in his dreams he is Particle Boy. Potato Kid is another character and video game I thoroughly thought out but requires much more artwork and experience to make. It will be the next video game I work on though. Anyway Potato Kid has no powers, but dreams he does. He fights off enemies with a toy Potato Gun, then eventually other toy weapons are unlocked (I don't want to write too much here). Anyway when bad things start happening he ventures out with his toy weapons, in the face of death he aquires powers similar to those in Particle Boy (AKA: The powers he has in his dreams) and kicks major BUT!
And the story has morals to it and all that awsomeness, makes you think about life etc... :D
And then of course you meet other characters along the way. Each time a Character is met you unlock there single player story! Each story is very unique. The way each Character is controlled/played feels like an entirely different game :D Now you might see why I'm starting off with a simple Side scroller with no real story behind it. And because its just a silly and short dream Potato Kid is having this might make sense :D
And of course I would like this to have a survival mode where you can play online or locally with other players on multiple devices. As well as a competetive multiplayer similar to Super Smash Brothers but with these characters and there powers/spells etc...
So :D
Someone please help me make all this come a reality for me by helping me kickstart my very first iOS game by animating Particle Boy!
http://opengameart.org/forumtopic/300-usd-for-an-animated-main-character
The visuals remind me of Scoregasm.
When you posted your character request, I got reminded of Clint's adventure-kid art submission. :)
Thank you qubodup! I see why it reminds you of Scoregasm, they definaltey have alot of Particle Effects! (Something I spent most of my time so far working on) And thank you, thats a really nice game to be compared to :D
I've actually seen adventure-kid before and I loved it. I love all of Clints work actually, and I'm using his Isometric enemies at the moment :D
Just finally made it so the player can die!
http://youtu.be/CdV_ueBN76g
But what a great looking and sounding death and game over screen :D
Check it out and let me know what you think!
The song is Lurid Delusion by Matthew Pablo
Next up is getting the Credits to work. When a new game is started, 4 credits are given to the player. One life equals two credits. Bringing back the arcade style flashing "Credits 4/2" at the bottom center of the screen :D
I still dont have the code for starting a new game so I will have to write that as well. Rookie mistake I know I probably should have done these things first :D
Just in case anyone is following this. The game has been severley updated today.
I was lacking deaths/ammo, game over screen (That worked), starting a new game at free will. And now I have most of all that stuff working except ammo. Thats next, and I still have to fine tune some stuff with using lives and continuing the game because I would like to get in-app purchases for people to buy more than the given lives if they really want to keep going for the high score or something.
I'll be posting a video once I get the in app purchasing to work. If anyone has ever done this before let me know as it is proving to be a pain :(
I wasted several hours trying to get in app-purchasing to work. It was very fustrating and I didnt make much progress exceopt for maybe familiarizing myself with the whole app store distribution process. I'm going to give up for now and focus on adding more enemies.
I wll attempt the in-app purchasing again later in the development when im not so fustrated. Apparently this is actually a well known P.I.A. task. So when I figure it out I plan on making a youtube tutorial on how to do it.
About the main character. He will be replaced shortly :D
Are you planning some kind of background? Even if it is a bit dreamy/psycodelic
I was thinking about it. But I dont think so. I might however add a scrolling floor, and maybe some randomplay placed rocks, trees, etc... But im not sure yet. As of now though the fireworks and stars do not scroll with the camera, Im going to change that first and see how it looks then
If anynone has any recomendations for background art or background scrolling objects let me know :D
And thank you PolCPP for posting! Let me know if you have any other ideas
Since you're going particles ahoy, and you want to keep it simple what about, a smoky background, and you make it change depending the scene? You could compliment it with some simple shapes. maybe mixed with some simple backgrounds, for example (old screenshot from a project of mine, but illustrative enough) which is a few palm silouethes mixed with some quick drawn mountains and a tower/castle one.
Really awsome idea. I like the idea of having a non-moving castle in the far distance as well as other objects. I can have the stars and fireworks render behind that since theyre supposed to be really far away. I could get a fog image, and slowly move it across the castle in the bckground, maybe even find a moonand have rolling fog/clouds over that as well.
Thank you PolCPP.
If anyone knows of any OGA entries for a castle, moon, and fog. Let me know!
Thanks again PolCPP. I;m really digging the idea
Fog, you should be able to do it with particles, dig a bit on the death effect you have.
Castle: CC-by
http://www.vecteezy.com/holiday-seasonal/17130-halloween---howling-werewolf
Moon CC-by too: And maybe you can use that light post too.
http://www.vecteezy.com/miscellaneous/29649-gothic-cubic-city
mmm im having trouble downloading those for some reason, i like the castle alot though! Thank you
As for using particle for fog. I'm actually in the process of calming down the number of particles used so the game runs faster.
But yeah you noticed how much I love my particles :D I spent almost a year on my ParticleSystem class :D
I hope it's allowed but.
https://dl.dropbox.com/u/69084784/Halloween-HowlingWereWolf-by-VectorOpe...
https://dl.dropbox.com/u/69084784/GothicCubicCity-by-VectorOpenStock.zip
They're in .ai format so you'll need illustrator or something compatible to export them
Thank you so much PolCPP!
I think im going to go with one of these planets, and a scrolling fog
http://opengameart.org/content/4-large-planets
Added the planets in :D
Let me know what you think!
The planets are:
http://opengameart.org/content/4-large-planets
by
Luke.RUSTLTD
Hey guys the store and next wave screen is now finsihed, but not yet functional :D
http://youtu.be/mYjtF8wT6GI
The character animations are under way! The walk and still animations have been added and many more are too come :D
http://youtu.be/cbRXLSeS2fU
Artowrk by Tokka
Added a shooting fire animation by Tokka
And a new song Dark Descent by Matthew Pablo
Video at http://youtu.be/gDOt_0DlVDs
All new main character is done!!!
Animations for running, sliding to stop, idle, shooting fireball, shooting meteors, shooting bouncers, and shooting and charging a beam!!!!!
Art by Tokka
Video here:
http://youtu.be/U-VpLufwfKI
There's something that bothers me, not sure how i haven't realised earlier, since there's no close background the character/enemies don't feel like they're moving on the map but kinda giving a treadmill effect.
The main character looks good tho
I hear you PolCPP and thanks for the response. I'm trying to come up with ideas for scrolling foreground stuff. I'm probably going to use a fog of some sort. What do you think. If you think of anything let me know!
And thanks for replying and helping me out PolCPP
A new background image has been added to the game
Art by Thorsten R. Mayer. AKA Tokka
I also added "Specials" for each of the 4 powers. Once the SP bar fills, you can unleash a devastating Special attack!
Video at:
http://youtu.be/GHy2RlNugCU
Let me know what you think :D
And thanks for watching!
Thanks for keeping updates going on this. As a non-developer, it's cool to sort of see the process in action. Anyway, looking great so far!
May I ask where you got those graphics? And if they are yours could I use them because they seem like just what I'm looking for!
:D Thank you Fox. And I love your new songs :D
And I'm really glad your enjoying watching the progress :D That's the idea of this thread anyway :D If you ever have any questions let me know!
fir3st0rm9, which graphics are you talking about?
I have links to everything included up top. The only thing that doesnt have links would be the main character and background. Those were made by Tokka, he's become the main artist for the project :D
And the "special effects". Like explosions, fireballs, meteors, etc.... Those were created with a Particle System Editor I spent a semester developing.
If your intersted in learning about iOS development, Particle Systems, or OpenGL let me know. I can point out some really good books I read that taught me almost everything I know.
Hey everyone :D
Just an update for today. I am currently condensing and cleaning up alot of the code. For the most pat everything was programmed very nicley but the weapons and store were a little messy. I am almost done and proud to say that id I ever wish to add a new weapon or power, I can do so very easily :D Yay extensability! My professor would be proud :D
Anyway I also have some news on the artwork. The enemies are being replaced :D Thanks to Tokka!
There are also going to be some cool scrolling background images soon thanks to Tokka as well.
And soon theyre will be orbs. Orbs can suck you up, launch you into the sky then crash you back down and explode, giving you meteor ammo. Or they can engulf your charcter in a ginormous flame, giving you fireball ammo. Or other things for other spells ;)
Anyway the game is really getting there and I can hardly believe it! Thank you to everyone at OGA, your constant feedback is much apreciated and I couldn't have done any of this without you guys.
Thank you everyone
~Jimmy
No no its okay, I was referring to PolCCP's graphics. I do however like your project and I think is has good potential!
Oh, hope Jimmy doesn't mind me hijacking his post :P
Actually that character is for a Phantasy Star online based platformer style chatbox (the one in there was a Ramar), sprites will contain walking and standing stances.
But i'm also building an open game called twisted potions, that will share almost all the graphics and code (except the network part and the pso characters because of possible copyright troubles)
http://opengameart.org/forumtopic/twisted-potions-double-trouble-an-lpci...
Atm my artist doesn't have the pso chars completed (missing 6 walking class sprites).
About the background etc they're mostly based lpc and browserquest sprites with some edits. I'll upload them once i get the opportunity to finish the first level on the game
I don't mind at all PolCPP your project looks amazing and I left you a few questions about it on your thread :D
Hey everyone!
Heres the latest video: http://youtu.be/-ODOmXdAjd8
I just added alot of small changes that add up to a massive update. Although most of it is invisible :D Somethings you can notice are:
-Replaced the health and sp bars with cool looking Particle Systems :D
-The ammo system is in place and working perfectly, you now can actually purchase, upgrade, and buy ammo for our powers in the in game store.
Stuff you can't notice from the video:
-I added alot of code that now alows the game to be persistent once turned off. Meaning the app can be turned fully off and you can resume your game where you left off.
Coming Soon:
What I like to call break points - more on those later. As well as some scrolling background art and new enemy art. I also plan on replacing the 3 long lasting effects that are the icons up top and center. Those will no longer be there. You can buy them from the in game stire if you wish with credits. You may also find them in game once and a while. Anyway at the start of a round you will be able to chose if youd like to use one for the next wave. I might also add in other perks as well, like increased defence, attack power, speed etc...
Pretty soon I will also be adding Global HighScores/Leaderboard. I will be using Kumulos for the database portion :D
And in app purchases will be coming soon as well :D
It's getting there everyone :D I hope to be finished by the end of this month!!
You can view the video here:
http://youtu.be/-ODOmXdAjd8
Please leave feedback! FEEDBACK FEEDBACK FEEDBACK!!!!
Thanks for reading this :D
Added a new song to the in game store
http://youtu.be/xpzR0kOf4vg
Song is Sandblaster by Clearside
Added a new ridiculous and unexplainable effect!!!
Heres a video :D
http://youtu.be/knq0kYkjH64
The song is Noisy Tubes by HorrorPen
The idea of the blue flames is every once and a while the player will walk into one. When this happens the player can sit for up to a duration of about a minute. If they wish to get right back in the action they can simply tap the screen.
At the end of this either blue fireballs, meteors, bouncers or beams will drop from the sky. Then the player may or may not get ammo of the chosen weapon.
Let me know what you think!
I might be adding in fade in and fade out effects to ease the transitions
:D Check out the newest "Particle Music Video"
This time its for the in game store
I might be adding something similar to the main title screen
http://youtu.be/mzmFnffqOKU
Let me hear some feedback guys!
Sorry to be MIA for so long. I've recently made alot of updates to Particle Boy.
I added In App Purchases!!!! YAY, it was a PIA!
I have also added Global Leaderboards although they are not youtube ready because they lack animations :D
I am now in the process of adding a sponsors page where people can donate money, upload a description, a website URL, and a photo. All sponsors will be displayed in UITableView, once a sponsor is cliked the player will earn some cash (only happens once per sponsor, or until the sponsor pays more money) and then safari opens up to the provided URL.
once it is up and running I will upload a video to youube.
I'm alos going to be adding an automated monthly tournament. The player who has the highest score by the end of the month gets to upload a URL, description, name, and Picture of themselves. They will then be displayed as "This Months Tournament Winner" on the main home screen. The main screen will also display the current player thats ahead for the current month. I already added in a "Submit score to leaderboards function" at the game over screen.
The game is really coming along. I just need to add this sponsors page, spice up the leaderboards page, and make the Tournament thing on the main screen.
Thank you everyone at OGA for your support. Keep on messaging me about Particle Boy or anything else. I really appreciate all the help you guys have given me <3
Thank you. And I will be writing here again shortly!
Jimmy
If anyone has ideas about new spells/powers for Particle Boy let me know! I'm currently looking to add 3 more spells to the game, each having 7 evolustions! Totalling 21 more spells!!!!
I am currently in the process of adding a Hologram Spell to the game!
But please please please send me some ideas! If any ones spell gets put into the game you will defidently be mentioned in the credits!
I've noticed that a few of the files you are using are licensed as GPL v3 or CC-BY-SA 3, which will require you to release the source code for your game, as mentioned in the FAQ. Since the Apple Store licence prohibits GPL-like licences from being used, I think that you'll have to remove them from your project. See the VLC story for reference.
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