Physica is a casual platformer game in which you drive a block in different levels from its starting point to its goal, avoiding hazards (yes, it is as simple as it seems...)
The game came out while I was trying to make a 2D physics engine (based mostly on this article's ideas: http://buildnewgames.com/gamephysics/): after a while I tried to make something more than falling blocks and this is what came out.
The game is still under development: while the physics engine itself is pretty complete and game engine and user interface are finished, there are ten levels only packed with current version; I am planning to add many more of them, of course :)
The game also has a pretty advanced level editor, which allows you to make your own levels (if you do so, please share!).
You can get it on sourceforge or download the source on github - and please leave feedback! I'd be happy to hear what you think about this
You can also find a thread about this game on FreeGameDev here
...less talk, more pictures - here are some screenshots:
Version 1.0 is out!
It features 16 levels, springs (used to link platforms together) and an improved level editor. Have a try and please leave feedback!
Also, if you want to make some new levels (since my level design skills are pretty bad), you're welcome to share them (you can find a level editor guide here)
A new version of the game (1.2) has been released! You can find it at the same links as before. No new levels have been included yet, but now it comes with level packs and a level pack editor, as well as automatic updates (you'll probably notice them when I release new levels...).
I'm still looking for level editors, so if anyone's interested just drop me a line in this thread or here.
I liked it. For a game about a box it has a lot of visual polish :)
(cross posted with FreeGameDev thread)
Physica 2.0 (final) version is out now!
New since 1.2 release:
- antigravity!
- a whole new level pack with 16 new levels ready to play
- update manger: quickly download new level packs ready to play
- smoother camera
- translations support
- many bugfixes and minor modifies you probably won't notice
Check out the website to get the latest release!
Still looking for level makers - and also for translators now... So drop me a line if you're interested in helping. Thanks in advance!
Please report any bugs you find here in the forum.
Important note about performance:
to make graphics look smoother (solve tearing problems basically) I had to turn on double buffering, which might (and probably will) slow down the game a little bit. If you're experiencing lagging, try disabling that through the corresponding option in the settings panel (this will cause little tearing anyway ). If you're still experiencing lagging (hopefully you aren't ) try disabling fullscreen. Sorry men, but SDL doesn't give that much performance on high resolutions...
Enjoy!
Buch