Violence

I see this blogpost: http://clintbellanger.net/rpg/blog/20110520, but I don't see corresponding forum topic, so I created this one (maybe it make sense for you to create corresponding forum topic for each blogpost and post link to it at end of blogpost ? ).
[quote]Do you ever think about this when destroying creatures in video games?[/quote]
I'm don't worry about killing creatures/humanoids in video games, since I always feel that it is just game and it have nothing related to real life.
[quote]I could change Goblins to Imps and Minotaurs to Demons, thus have all killable creatures be some form of undead or demon. But having a game be so black & white could be boring.[/quote]
I think for me it will just make the art of game more scant.

For me it is more important part of this question is structure of game world.
[quote]It could be even more interesting if some races (e.g. goblins) are neutral and can become allies or enemies through player choice.[/quote]
Yes, this sounds very interesting. You can bind this with quests/storyline, for example to finish some quest, or to get access to some locations, you will be able to either cut out camp/village of some neutral faction (and then they will become enemies for you) or give them money/perform quests for them (and they will be friends in this case).
I like when games have global map with neutral/friendly locations, like cities, between which you can travel (either "manually" through other locations or automatically for some money with teleports/ships/balloons/whatever) and perform quests. For start you can just draw the global map of existing locations (and their connections) and it will add some live to the game world. Also you can move traders to the separate locations (camps) and add there other NPS's, which can give quests or tell something useless :)

P.S. sorry for my poor English.