My Games Are Hollow and Rushed?

My Games Are Hollow and Rushed?

Spring Spring's picture

Hi everyone who reads this!

 

I felt like I have to make a small remark about my personal life as a game developer,, I hope you don't mind, and I would also like to hear what other people do in the same situation UwU and let me know if you think this is abusing the forums for a personal subject  too, even though it is related to game development as well.

 

So, I'm starting to finally get to a point where my art, music, and coding skills althogether are getting good enough to produce somewhat decent stuff, at least semi-consistently.

The catch is that as my standards rise, there's simply no way for me to make a game anymore in the time I have (let alone 1 month) and when I get a game project finally up and running, the gameplay feels sort of "hollowed out"? Like, the graphics and music and story and stuff is nice, but the actual game is incredibly shallow? I felt like I had that problem with Haydenwoffle, and the same thing is present in Synthia and Friends too (the gameplay is very similar in those two games) ~ the elaborate stories are kinda causing the gameplay to stumble over its own feet because everything you do also has to make sense plotwise ;; and that a game has good art in it is nice of course, but it also means changing features and assets is a larger time investment, and I could go on and on moaning about it :P

Is this something you've also encountered in your games yet?

Do you think the best solution is to go back to a more arcadey style that can be made more managable and forget about the story and instead focus on interesting mechanics?

Or go the other direction and make a straight up RPG instead of platformers, accepting that it will probably take 2 years until it actually comes out? (meaning it will be kind of irrelevant already by that point) (Ugggh patience is hard to master....)