Heresy a Flare mod - FIRST ACT RELEASED!

Heresy a Flare mod - FIRST ACT RELEASED!

Guys/girls i would love to know your opinion about the mod

 

Windows version, just unzip and run (recomended for Win users):

https://www.dropbox.com/s/lvvrfbu4v93tufc/flare-_v1.11-261%2BHeresy.7z?dl=0

 

Windows updated engine:

https://drive.google.com/file/d/1_SzRi5R4w6z8gJXiNT2g2FpVqkO20qer/view?u...

Linux updated engine:

https://drive.google.com/file/d/1Yvi0_6uhPennps8DSWsABOk0NaFYIFV2/view?u...

 

Heresy only Mod:

https://www.dropbox.com/s/wrr11qsnihajtzq/HERESY%20only%20mod.7z?dl=0

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Hello, early this year i decided to start my own flare mod. My main idea is to make it resemble Diablo 1/2 as much as possible, so i changed lots of game mechanics for that. The base is already in place, a similar stat system, different weapon classes with att times, range, etc...; i also added some unused content and lots of my own created content, more use of elemental damage/resistances, some ideas like summoning pets... and a heavier focus on brutal combat and loot variety (and blood, lots of blood).

One major change compared to Flare is going to be the character growth, the skill tree will be empty at the start and the player needs to search for masters (from guilds) that will unlock them after joining their profession. The guilds will be shown along the game progression, each will present different playstyles, unique skills and late game equipment. There are 3 basic proffessions that will advance/specialize into others as the acts progress: Soldier, basic melee warrior skills: -Knight, oriented to defense --Paladin, Healing and resistances --Dark Knight, Leeching and debuffs -Mercenary, Attk oriented, better loot drops, an all rounder --Duelist, high dodge and mobility enhacing skills, some support magic skills Archer, basic ranged skills -Shooter, pure damage oriented, get the crossbows unique weapons --Master Shooter, get the heavy crossbows and other ranged unique weapons -Hunter, stealth/dodge, magic --Ranger, animal summons and support spells (like slow) --Assassin, high evasion and movility, short range weapons like throwing daggers and short swords (hybrid melee/ranged) Magician, a mage apprentice -Enchanter, pure damage oriented --Elementalist, more destructive spells -Warlock, attack and support spells --Necromancer, summons undeads, poisons, leeching and debuffs --Druid, summons monsters, turn into monters (melee/magic hybrid) (Necromancer and druid are pet based builds, they will depend a lot on their summons)

Now on to the story, I dont know if it will be too wordy for the average Diablo player, i will adjust text quantity once i can get feedback after i release a "first act". It will have dark humour(or my attemps), adult themes and bad language (not a child friendly mod); Im a Terry pratchet and horror movies fan so it will show in here. To resume it without spoiling too much, you are after some guys in a quest for revenge and it will get mixed with fantasy gods and Eldritch horrors. I have a post on FreeGameDev full of spoilers for anyone interested. https://forum.freegamedev.net/viewtopic.php?f=22&t=14397&p=94459#p94459 I planned Acts in different biomes that will have a city or the like as a activity hub, with npcs for services and quest giving. The total work is humongeous, im adding lots of new enemies and art to the game, so it will take time. I would love to hear your suggestions and the like.

Attachments: 
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bats.jpg bats.jpg 99.9 Kb [6 download(s)]
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rats.jpg rats.jpg 88.6 Kb [6 download(s)]
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wolfs.jpg wolfs.jpg 162 Kb [6 download(s)]
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flare_new_npcs.jpg flare_new_npcs.jpg 177.9 Kb [10 download(s)]
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inventory.jpg inventory.jpg 128.6 Kb [9 download(s)]