Agor - another godot open rpg, a next gen project

Agor - another godot open rpg, a next gen project

rubberduck's picture

Right now I have 2 goals with agor  - Another Godot Open Rpg - the next gen project

The first one is to build a solid and more modern alternative to the FLARE engine in godot and similar to the godot open rpg project from GDQuest with the gameplay more like flare.
Although it started with the idea to build a good campaign that is fun to play and has a better story, like the Heresy mod now, a solid story or a campaign is not the goal anymore.

I decided to build a base in godot for something more modern, that is easier to work with. Making a real game / a campaign is less important, but still part of my plan, but more like a demo campaign to test features in a real use case.

The other big thing is creating higher quality artwork, especially compared to the old flare tilesets.

Currently I work on some new props, including tents, boxes, barrels, barricades and more. Some tiles are not finished yet, I'll post updates when I have them finished.

and here the repo for the project (it doesn't have the newest content / assets here are not up to date right now), but it has a working inventory / item system and a simple dialog system now
https://notabug.org/rbduck/agor_project

Attachments: 
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tiles_1.jpg tiles_1.jpg 1.1 Mb [3 download(s)]
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tiles_2.jpg tiles_2.jpg 2.9 Mb [1 download(s)]
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props_wip.jpg props_wip.jpg 484.9 Kb [1 download(s)]
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game_wip.png game_wip.png 932.1 Kb [1 download(s)]