Flame created with blender and rendered with isometric perspective. 72 frames blended together for a cycling animation.
Comments
Just out of curiosity, how does the spacing work? O_o
The image is 1024 X 512 and there are 12 X 6 images... so the images are 85.333... X 85.333...
Or is there some padding somewhere?
Sorry to ask, this is a very nicely rendered isometric flame though, thank you. :)
Thanks, I appreciate questions and comments.
I use the whole image as one texture and cycle through the frames by changing the transformation matrix for the uv coordinates.
...So does that mean Paul has it right? 85.333... x 85.333... pixel frames?
Yes, is that so bad? Honestly, I didn't think about it because when manipulating the texture coordinates in floating point it doesn't really matter.
Nah, not bad. Just wanted to know if there was an offset or padding before I start chopping it up into a normalized sprite sheet since i'm not using floating point positioning. :)
I am sure you figured this out yourself so just for completeness:
Rescale the texture to 1020x510 and you can split it in 85x85 parts :)