Hey folks!
I'm happy to announce a collaborative effort between Lars Doucet (of Level Up Labs) and myself: the Procedural Death Jam!
From the description:
Procedural Death Jam is a 7-day game jam benefitting OpenGameArt’s recent Patreon campaign. The theme is "Procedural Death Labyrinth," a new way of describing games like FTL, Spelunky, Coin Crypt, The Binding of Isaac, etc, that’s less awkward than "Rogue-Like-LIKE" or "Rogue-LITE." You might have seen it trending on Steam Tags.
The Procedural Death Jam (PDJ) starts on March 8th and runs for 7 days, which makes it concurrent with the 7-Day Roguelike Challenge, so if you're already planning on participating in that, you're free to enter your game in the Procedural Death Jam as well (note that this isn't necessarily true in reverse; while the term "Procedural Death Labrynth" encompasses the Roguelike genre, not all PDLs are roguelikes, so be sure to check their rules before you submit your PDJ entry to them).
If you're interested in participating, check out the website (don't miss the rules and FAQ pages), but here are some key points:
We're looking forward to seeing what the community comes up with!
Peace,
Bart
P.S. Follow the PDJ on Twitter for updates.
Comments
So we have a contest with no (monetary) prizes in order to encourage people to give money... BRILLIANT!
Game jams never have prizes.
Should totally have had an art jam leading up to this.
Are team works okay? If so is there any specific place to go for hookups?
There is a PDJ section of the forum and also #proceduraldeathjam on freenode.
Team entries are fine.