Simple low-poly bed.
Three meshes:
Two packed textures are from the public-domain Blender Texture CD.
Comments
*oogles at the bed*
*looks at polycount*
*stares some more at bed*
That's... good?
Note: if using it as a static model in a 3D game, you could remove the unseen half of the pillow to get the total model to 172 tris.
Some tricks I used here:
1. I modeled the posts separately from the rest, then did a boolean union. In Blender you have to clean up the resulting facets a bit.
2. Created a simple blanket and subdivided a ton. The blanket started parallel to the bed, flat and floating above it. I used the cloth simulation, the Denim default. Once I liked the result I applied it to the blanket mesh.
3. I 3D-traced out a very low poly blanket, then baked the normals from the high poly blanket to the low one.
4. When UV-mapping the bed I positioned the parts so that the wood grain all ran the same direction. Now, any wood texture with vertical grain will look right on this model.
5. I also have a cloth texture on the blanket. It adds a lot of believable grain and ripples on the top surface.
Nice bed. I did some work to make it visible from all angles and swap the textures for a shared set that was part of a medieval kit, and now it's in all the houses and inns in my game.
I've included this asset in the AnyRPG Engine. Its been featured in a YouTube livestream at https://youtu.be/t4xqkYE9YrU and you've been added to both the in-engine credits, and the credits at anyrpg.org.