Broken Tower
Broken Tower
Thursday, April 15, 2010 - 15:11
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Here's a Broken Tower for a 2D isometric game. It's designed for a base tile size of 64x32 (e.g. the ladder hole in the middle is that size).
Also attached is the Blender file and the GIMP layered file.
The method I used to create layers: I rendered the entire tower first. Then used those blank planes to render just the foreground and just the above-ground. In GIMP I start with the foreground layer, use "Alpha to Selection", shrink the selection 1 pixel and sharpen the selection, and delete that selection from the lower layers. In a tile-based engine you'll want to slice up the layers in fixed width sections as needed.
File(s):
broken_tower_background.png 67.8 Kb [3099 download(s)]
broken_tower_layers.png 77.7 Kb [3148 download(s)]
broken_tower.zip 374.2 Kb [2307 download(s)]
Comments
This is pretty awesome! I think my favorite part is the texturing of the bricks :D
I love all your works pfunked. ;)
Thank you, very nice
Okay, it was VERY nice of you to break this up into the different layers!