Broken Tower

Broken Tower

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Here's a Broken Tower for a 2D isometric game.  It's designed for a base tile size of 64x32 (e.g. the ladder hole in the middle is that size).

Also attached is the Blender file and the GIMP layered file.

The method I used to create layers:  I rendered the entire tower first.  Then used those blank planes to render just the foreground and just the above-ground.  In GIMP I start with the foreground layer, use "Alpha to Selection", shrink the selection 1 pixel and sharpen the selection, and delete that selection from the lower layers.  In a tile-based engine you'll want to slice up the layers in fixed width sections as needed.

 

File(s): 
broken_tower_background.png broken_tower_background.png 67.8 Kb [3085 download(s)]
broken_tower_layers.png broken_tower_layers.png 77.7 Kb [3134 download(s)]
broken_tower.zip broken_tower.zip 374.2 Kb [2291 download(s)]