I basically cleaned up the base human models pfunked made for them to better suit blender model exporters of various game engines. This is still a blender 2.49 file though, I might convert it to 2.5 when needed.
The original: http://opengameart.org/content/base-human-models-low-poly
What I did is the following:
1. apply the rotation and the scale that the skeleton had
2. rest-pose is still the T-pose, not what you see when opening the file. Go "Pose->Clear Transform" and clear all of them in pose mode to get the rest pose. Or "Pose->Apply pose as rest pose" to, well, use the one you see as a rest pose.
Things still to do, but less dramatic:
1. cannot move/rotate the model by moving/rotating the skeleton object. Need to do both.
When using it, attribute both pfunked and me.
Comments
could someone pls export this model to some different format? like .3ds or .obj? i would love to use it in milkshape but it seems like blender exporter is not working right for me
I 2nd that. Are there any low res models out there for humans?
Yo, inet search for "blend to obj convert". There are a bunch of free converters.