Flintlock

Flintlock

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A Flintlock pistol designed for a first-person game, with fire animation (12 frames). I used generic reflection maps on the metal parts to mimic the effect without being too hardware-intensive, though you could user real-time reflection if you really wanted. The model is purposefully higher poly than normal because it was made to be right infront of the camera, though you could decimate it for a third-person game. It comes with the diffuse, normal, specular, and reflection maps.

To see how I made this, including some tips and tricks of mine, view my tutorial here: http://opengameart.org/forumtopic/making-a-musket-with-animations-finished

I made two versisons of this model, one with flint in the hammer and one without.

692 vertices (704 with flint)

1235 triangles (1255 with flint)

File(s): 
FlintlockPistol.blend FlintlockPistol.blend 3.7 Mb [832 download(s)]
FlintlockPistolWithFlint.blend FlintlockPistolWithFlint.blend 7.1 Mb [820 download(s)]