Looking for a 2D artist for icons

Looking for a 2D artist for icons

bzt's picture

Hi,

I'm looking for a designer to give a consistent look'n'feel for the TirNanoG Editor's icons.

Rules and technical spec:

1. This is a FOSS hobby project, so no matter how much I want to, I can't pay for the work, but I'll add your name as a contributor and I can offer TirNanoG File Format licenses in return.

2. The icons are going to be embedded in a GPL'd application, so the icons themselves must be GPL licensed (or use a compatible libre license which allows relicensing under GPL).

3. Most of the icons are small, 16 x 16 which could be challenging. The number of colors not limited, and they should have an alpha blended contour (it is okay if you give me larger icons, I can downsize and add the alpha contour, just be sure the icons are recognizable at 16 x 16).

4. I don't want to change the logo, but if you want to make a mega-giga-super-cool-looking logo then I will consider. Criteria: must contain some celtic motif, and should have a fantasyish feel. But this isn't important, it's not the best, but I'm happy with the current logo.

5. The default navigation circle and buttons, I'm happy with those too, I don't plan to change those either (they are from OGA btw.).

6. There are grayscale flat 2D icons, those are from the GIMP. I don't plan to change those either, but I'm open. If you rework these, keep them grayscaled, flat, resembling the original GIMP icons. Not important. (To be clear: many icons have an inactive version, which are grayscale too but also semi-transparent, I'm not talking about those. I mean the info, layers, copy'n'paste, pen, bucket fill etc. icons when I say GIMP icons.)

7. All the rest, most notably the colorful "isometric" or 3Dish icons. Now these are the problematic ones which do not have a consistent look'n'feel. Icons that I'm particularly unhappy with: the main menu (home, a house), UI (an application window with a gear), tiles (supposed to be a green puzzle piece), NPC spawners (a dice, looking good, just doesn't really reflect that it is a spawner), preview (an eye, looks too much like the GIMP's visibility icon), inventory (can anybody recognize that it's supposed to be a backpack?). You are free to change these any way you seem fit as long as the new icons reflect what they symbolize (meaning you can change the figure too, they could be flat or 3Dish, colorful or limited to a specific color shade etc.).

8. The egg shell for the spawner. That's my design skill at its best, needless to say more... It has three parts: background bottom, foreground bottom and foreground top. This is put behind and above an NPC sprite to create a spawner icon for the map. I guessed egg shell should be good for that, but it doesn't have to be a shell, anything else could work as long as it gives a bottom and top frame for the NPC sprite.

If this sounds like something you'd be interested in, then please upload your proposed icons here on OGA. I'm very open for any suggestions, especially for point 7., I just need them to be recognizable and have a consistent look'n'feel, that's all.

Thanks,
bzt